Implement the extension GL_ARB_shader_ballot

Add new built-in variables and functions to the parser (SPIR-V tokens are missing).
This commit is contained in:
Rex Xu 2016-04-14 16:53:07 +08:00
parent 97f4e0fe19
commit 574ab04caa
11 changed files with 537 additions and 6 deletions

View file

@ -130,6 +130,13 @@ enum TBuiltInVariable {
EbvLocalInvocationId,
EbvGlobalInvocationId,
EbvLocalInvocationIndex,
EbvSubGroupSize,
EbvSubGroupInvocation,
EbvSubGroupEqMask,
EbvSubGroupGeMask,
EbvSubGroupGtMask,
EbvSubGroupLeMask,
EbvSubGroupLtMask,
EbvVertexId,
EbvInstanceId,
EbvVertexIndex,
@ -223,6 +230,13 @@ __inline const char* GetBuiltInVariableString(TBuiltInVariable v)
case EbvLocalInvocationId: return "LocalInvocationID";
case EbvGlobalInvocationId: return "GlobalInvocationID";
case EbvLocalInvocationIndex: return "LocalInvocationIndex";
case EbvSubGroupSize: return "SubGroupSize";
case EbvSubGroupInvocation: return "SubGroupInvocation";
case EbvSubGroupEqMask: return "SubGroupEqMask";
case EbvSubGroupGeMask: return "SubGroupGeMask";
case EbvSubGroupGtMask: return "SubGroupGtMask";
case EbvSubGroupLeMask: return "SubGroupLeMask";
case EbvSubGroupLtMask: return "SubGroupLtMask";
case EbvVertexId: return "VertexId";
case EbvInstanceId: return "InstanceId";
case EbvVertexIndex: return "VertexIndex";