Merge pull request #3037 from mbechard/master
only use dead input elimination on vertex shaders
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commit
568e233ecf
1 changed files with 2 additions and 1 deletions
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@ -212,7 +212,8 @@ void SpirvToolsTransform(const glslang::TIntermediate& intermediate, std::vector
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optimizer.RegisterPass(spvtools::CreateInterpolateFixupPass());
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optimizer.RegisterPass(spvtools::CreateInterpolateFixupPass());
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if (options->optimizeSize) {
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if (options->optimizeSize) {
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optimizer.RegisterPass(spvtools::CreateRedundancyEliminationPass());
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optimizer.RegisterPass(spvtools::CreateRedundancyEliminationPass());
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optimizer.RegisterPass(spvtools::CreateEliminateDeadInputComponentsPass());
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if (intermediate.getStage() == EShLanguage::EShLangVertex)
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optimizer.RegisterPass(spvtools::CreateEliminateDeadInputComponentsPass());
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}
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}
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optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
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optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
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optimizer.RegisterPass(spvtools::CreateCFGCleanupPass());
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optimizer.RegisterPass(spvtools::CreateCFGCleanupPass());
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