SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2.
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117 changed files with 6740 additions and 5997 deletions
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@ -1,6 +1,6 @@
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#version 130
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uniform sampler2D sampler;
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uniform sampler2D samp2D;
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varying vec2 coord;
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varying vec4 color;
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@ -68,5 +68,5 @@ void main()
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locals2.bleh = color;
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locals2.bleh.z = coord.y;
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gl_FragColor = locals2.bleh * (localFArray[4] + locals2.s1_1.f + localArray[x] + a[x]) * texture2D(sampler, coord);
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gl_FragColor = locals2.bleh * (localFArray[4] + locals2.s1_1.f + localArray[x] + a[x]) * texture(samp2D, coord);
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}
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