SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2.
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117 changed files with 6740 additions and 5997 deletions
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@ -1,6 +1,6 @@
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#version 120
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#version 330
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uniform sampler2D sampler;
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uniform sampler2D samp2D;
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vec4 v1 = vec4(2.0, 3.0, 5.0, 7.0);
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vec4 v2 = vec4(11.0, 13.0, 17.0, 19.0);
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@ -25,7 +25,7 @@ void main()
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float h = str(1, vec2[3](vec2(2.0, 3.0), vec2(4.0, 5.0), vec2(6.0, 7.0)), true).b[1][1]; // should be 5.0
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float i = texture2D(sampler, vec2(0.5,0.5)).y;
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float i = texture(samp2D, vec2(0.5,0.5)).y;
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i += (i > 0.1 ? v1 : v2)[3];
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