SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2.

This commit is contained in:
John Kessenich 2015-11-15 21:33:39 -07:00
parent 1c77f3a8d2
commit 55e7d11ce8
117 changed files with 6740 additions and 5997 deletions

View file

@ -99,12 +99,14 @@ public:
Id makeUintType(int width) { return makeIntegerType(width, false); }
Id makeFloatType(int width);
Id makeStructType(std::vector<Id>& members, const char*);
Id makeStructResultType(Id type0, Id type1);
Id makeVectorType(Id component, int size);
Id makeMatrixType(Id component, int cols, int rows);
Id makeArrayType(Id element, unsigned size);
Id makeRuntimeArray(Id element);
Id makeFunctionType(Id returnType, std::vector<Id>& paramTypes);
Id makeImageType(Id sampledType, Dim, bool depth, bool arrayed, bool ms, unsigned sampled, ImageFormat format);
Id makeSamplerType();
Id makeSampledImageType(Id imageType);
// For querying about types.
@ -118,12 +120,14 @@ public:
Id getScalarTypeId(Id typeId) const;
Id getContainedTypeId(Id typeId) const;
Id getContainedTypeId(Id typeId, int) const;
StorageClass getTypeStorageClass(Id typeId) const { return module.getStorageClass(typeId); }
bool isPointer(Id resultId) const { return isPointerType(getTypeId(resultId)); }
bool isScalar(Id resultId) const { return isScalarType(getTypeId(resultId)); }
bool isVector(Id resultId) const { return isVectorType(getTypeId(resultId)); }
bool isMatrix(Id resultId) const { return isMatrixType(getTypeId(resultId)); }
bool isAggregate(Id resultId) const { return isAggregateType(getTypeId(resultId)); }
bool isBoolType(Id typeId) const { return groupedTypes[OpTypeBool].size() > 0 && typeId == groupedTypes[OpTypeBool].back()->getResultId(); }
bool isPointerType(Id typeId) const { return getTypeClass(typeId) == OpTypePointer; }
bool isScalarType(Id typeId) const { return getTypeClass(typeId) == OpTypeFloat || getTypeClass(typeId) == OpTypeInt || getTypeClass(typeId) == OpTypeBool; }
@ -140,6 +144,7 @@ public:
bool isConstant(Id resultId) const { return isConstantOpCode(getOpCode(resultId)); }
bool isConstantScalar(Id resultId) const { return getOpCode(resultId) == OpConstant; }
unsigned int getConstantScalar(Id resultId) const { return module.getInstruction(resultId)->getImmediateOperand(0); }
StorageClass getStorageClass(Id resultId) const { return getTypeStorageClass(getTypeId(resultId)); }
int getTypeNumColumns(Id typeId) const
{
@ -172,18 +177,17 @@ public:
}
// For making new constants (will return old constant if the requested one was already made).
Id makeBoolConstant(bool b);
Id makeIntConstant(Id typeId, unsigned value);
Id makeIntConstant(int i) { return makeIntConstant(makeIntType(32), (unsigned)i); }
Id makeUintConstant(unsigned u) { return makeIntConstant(makeUintType(32), u); }
Id makeFloatConstant(float f);
Id makeDoubleConstant(double d);
Id makeBoolConstant(bool b, bool specConstant = false);
Id makeIntConstant(int i, bool specConstant = false) { return makeIntConstant(makeIntType(32), (unsigned)i, specConstant); }
Id makeUintConstant(unsigned u, bool specConstant = false) { return makeIntConstant(makeUintType(32), u, specConstant); }
Id makeFloatConstant(float f, bool specConstant = false);
Id makeDoubleConstant(double d, bool specConstant = false);
// Turn the array of constants into a proper spv constant of the requested type.
Id makeCompositeConstant(Id type, std::vector<Id>& comps);
// Methods for adding information outside the CFG.
void addEntryPoint(ExecutionModel, Function*, const char* name);
Instruction* addEntryPoint(ExecutionModel, Function*, const char* name);
void addExecutionMode(Function*, ExecutionMode mode, int value1 = -1, int value2 = -1, int value3 = -1);
void addName(Id, const char* name);
void addMemberName(Id, int member, const char* name);
@ -296,10 +300,11 @@ public:
Id gradX;
Id gradY;
Id sample;
Id comp;
};
// Select the correct texture operation based on all inputs, and emit the correct instruction
Id createTextureCall(Decoration precision, Id resultType, bool fetch, bool proj, const TextureParameters&);
Id createTextureCall(Decoration precision, Id resultType, bool fetch, bool proj, bool gather, const TextureParameters&);
// Emit the OpTextureQuery* instruction that was passed in.
// Figure out the right return value and type, and return it.
@ -426,13 +431,13 @@ public:
//
struct AccessChain {
Id base; // for l-values, pointer to the base object, for r-values, the base object
Id base; // for l-values, pointer to the base object, for r-values, the base object
std::vector<Id> indexChain;
Id instr; // the instruction that generates this access chain
std::vector<unsigned> swizzle;
Id component; // a dynamic component index, can coexist with a swizzle, done after the swizzle
Id preSwizzleBaseType; // dereferenced type, before swizzle or component is applied; NoType unless a swizzle or component is present
bool isRValue;
Id instr; // cache the instruction that generates this access chain
std::vector<unsigned> swizzle; // each std::vector element selects the next GLSL component number
Id component; // a dynamic component index, can coexist with a swizzle, done after the swizzle, NoResult if not present
Id preSwizzleBaseType; // dereferenced type, before swizzle or component is applied; NoType unless a swizzle or component is present
bool isRValue; // true if 'base' is an r-value, otherwise, base is an l-value
};
//
@ -490,15 +495,17 @@ public:
void dump(std::vector<unsigned int>&) const;
protected:
Id findScalarConstant(Op typeClass, Id typeId, unsigned value) const;
Id findScalarConstant(Op typeClass, Id typeId, unsigned v1, unsigned v2) const;
Id makeIntConstant(Id typeId, unsigned value, bool specConstant);
Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned value) const;
Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned v1, unsigned v2) const;
Id findCompositeConstant(Op typeClass, std::vector<Id>& comps) const;
Id collapseAccessChain();
void transferAccessChainSwizzle(bool dynamic);
void simplifyAccessChainSwizzle();
void mergeAccessChainSwizzle();
void createAndSetNoPredecessorBlock(const char*);
void createBranch(Block* block);
void createMerge(Op, Block*, unsigned int control);
void createSelectionMerge(Block* mergeBlock, unsigned int control);
void createLoopMerge(Block* mergeBlock, Block* continueBlock, unsigned int control);
void createConditionalBranch(Id condition, Block* thenBlock, Block* elseBlock);
void dumpInstructions(std::vector<unsigned int>&, const std::vector<Instruction*>&) const;