Fix for bug #3019 : That incorrectly removed perVertexEXT qualifier as arrayed IO

This bug got introduced as part of EXT_mesh_shader changes 228c672
Also updated barycentric test cases to add coverage for multiple pervertexEXT array inputs
This commit is contained in:
Pankaj Mistry 2022-09-26 12:45:39 -07:00
parent b40f87f1d3
commit 559a5f1d82
5 changed files with 64 additions and 5 deletions

View file

@ -4,6 +4,8 @@
precision highp float;
layout(location = 0) pervertexNV in float vertexIDs[3];
layout(location = 1) pervertexNV in float vertexIDs2[3];
layout(location = 1) out float value;
@ -12,4 +14,8 @@ void main () {
gl_BaryCoordNoPerspNV.y * vertexIDs[1] +
gl_BaryCoordNoPerspNV.z * vertexIDs[2]);
value += (gl_BaryCoordNoPerspNV.x * vertexIDs2[0] +
gl_BaryCoordNoPerspNV.y * vertexIDs2[1] +
gl_BaryCoordNoPerspNV.z * vertexIDs2[2]);
}