Fix isIoResizeArray() tessellation stage handling
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8 changed files with 430 additions and 1 deletions
16
Test/link.tesselation.vert
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16
Test/link.tesselation.vert
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#version 440
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layout(location = 0) in vec4 i_Pos;
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layout(location = 1) in vec2 i_Tex;
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layout(location = 0) out Primitive
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{
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vec2 texCoord;
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} OUT;
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void main()
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{
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gl_Position = i_Pos;
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OUT.texCoord = i_Tex;
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}
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