Fix isIoResizeArray() tessellation stage handling

This commit is contained in:
Kevin McCullough 2021-07-06 11:50:48 -07:00
parent ae2a562936
commit 5597c8d7cf
8 changed files with 430 additions and 1 deletions

View file

@ -0,0 +1,15 @@
#version 440
layout(location = 0) in Primitive
{
vec2 texCoord;
} IN;
layout(location = 0) out vec4 oColor;
layout(binding = 0) uniform sampler2D mytex;
void main()
{
oColor = texture(mytex, IN.texCoord);
}