HLSL: Add scoping operator, accept static member functions, and support calling them.
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11 changed files with 424 additions and 50 deletions
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@ -160,6 +160,10 @@ public:
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void pushScope() { symbolTable.push(); }
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void popScope() { symbolTable.pop(0); }
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void pushThis(const TString& name);
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void popThis();
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TString* getFullMemberFunctionName(const TString& name, bool isStatic) const;
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void pushSwitchSequence(TIntermSequence* sequence) { switchSequenceStack.push_back(sequence); }
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void popSwitchSequence() { switchSequenceStack.pop_back(); }
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@ -382,6 +386,7 @@ protected:
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TString patchConstantFunctionName; // hull shader patch constant function name, from function level attribute.
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TMap<TBuiltInVariable, TSymbol*> builtInLinkageSymbols; // used for tessellation, finding declared builtins
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TVector<TString> currentTypePrefix;
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};
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} // end namespace glslang
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