Pass 1 at building on linux: remove compile errors from machine independent.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20536 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-02-11 22:36:01 +00:00
parent dadf945fd7
commit 54d8cda95e
24 changed files with 176 additions and 172 deletions

View file

@ -732,40 +732,40 @@ void TBuiltIns::initialize(const TBuiltInResource &resources)
//
const int maxSize = 80;
char builtInConstant[maxSize];
sprintf_s(builtInConstant, maxSize, "const int gl_MaxLights = %d;", resources.maxLights); // GL 1.0
snprintf(builtInConstant, maxSize, "const int gl_MaxLights = %d;", resources.maxLights); // GL 1.0
s.append(TString(builtInConstant));
sprintf_s(builtInConstant, maxSize, "const int gl_MaxClipPlanes = %d;", resources.maxClipPlanes); // GL 1.0
snprintf(builtInConstant, maxSize, "const int gl_MaxClipPlanes = %d;", resources.maxClipPlanes); // GL 1.0
s.append(TString(builtInConstant));
sprintf_s(builtInConstant, maxSize, "const int gl_MaxTextureUnits = %d;", resources.maxTextureUnits); // GL 1.2
snprintf(builtInConstant, maxSize, "const int gl_MaxTextureUnits = %d;", resources.maxTextureUnits); // GL 1.2
s.append(TString(builtInConstant));
sprintf_s(builtInConstant, maxSize, "const int gl_MaxTextureCoords = %d;", resources.maxTextureCoords); // ARB_fragment_program
snprintf(builtInConstant, maxSize, "const int gl_MaxTextureCoords = %d;", resources.maxTextureCoords); // ARB_fragment_program
s.append(TString(builtInConstant));
sprintf_s(builtInConstant, maxSize, "const int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs); // ARB_vertex_shader
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs); // ARB_vertex_shader
s.append(TString(builtInConstant));
sprintf_s(builtInConstant, maxSize, "const int gl_MaxVertexUniformComponents = %d;", resources.maxVertexUniformComponents); // ARB_vertex_shader
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexUniformComponents = %d;", resources.maxVertexUniformComponents); // ARB_vertex_shader
s.append(TString(builtInConstant));
sprintf_s(builtInConstant, maxSize, "const int gl_MaxVaryingFloats = %d;", resources.maxVaryingFloats); // ARB_vertex_shader
snprintf(builtInConstant, maxSize, "const int gl_MaxVaryingFloats = %d;", resources.maxVaryingFloats); // ARB_vertex_shader
s.append(TString(builtInConstant));
sprintf_s(builtInConstant, maxSize, "const int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits); // ARB_vertex_shader
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits); // ARB_vertex_shader
s.append(TString(builtInConstant));
sprintf_s(builtInConstant, maxSize, "const int gl_MaxCombinedTextureImageUnits = %d;", resources.maxCombinedTextureImageUnits); // ARB_vertex_shader
snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedTextureImageUnits = %d;", resources.maxCombinedTextureImageUnits); // ARB_vertex_shader
s.append(TString(builtInConstant));
sprintf_s(builtInConstant, maxSize, "const int gl_MaxTextureImageUnits = %d;", resources.maxTextureImageUnits); // ARB_fragment_shader
snprintf(builtInConstant, maxSize, "const int gl_MaxTextureImageUnits = %d;", resources.maxTextureImageUnits); // ARB_fragment_shader
s.append(TString(builtInConstant));
sprintf_s(builtInConstant, maxSize, "const int gl_MaxFragmentUniformComponents = %d;", resources.maxFragmentUniformComponents); // ARB_fragment_shader
snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentUniformComponents = %d;", resources.maxFragmentUniformComponents); // ARB_fragment_shader
s.append(TString(builtInConstant));
sprintf_s(builtInConstant, maxSize, "const int gl_MaxDrawBuffers = %d;", resources.maxDrawBuffers); // proposed ARB_draw_buffers
snprintf(builtInConstant, maxSize, "const int gl_MaxDrawBuffers = %d;", resources.maxDrawBuffers); // proposed ARB_draw_buffers
s.append(TString(builtInConstant));
//
@ -949,11 +949,3 @@ void IdentifyBuiltIns(EShLanguage language, TSymbolTable& symbolTable, const TBu
default: break;
}
}
char* GetPreprocessorBuiltinString()
{
static char *PreprocessorBuiltinString = "#define GL_ARB_texture_rectangle 1\n"
"#define GL_3DL_array_objects 1\n";
return PreprocessorBuiltinString;
}