Pass 1 at building on linux: remove compile errors from machine independent.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20536 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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24 changed files with 176 additions and 172 deletions
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@ -732,40 +732,40 @@ void TBuiltIns::initialize(const TBuiltInResource &resources)
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//
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const int maxSize = 80;
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char builtInConstant[maxSize];
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sprintf_s(builtInConstant, maxSize, "const int gl_MaxLights = %d;", resources.maxLights); // GL 1.0
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snprintf(builtInConstant, maxSize, "const int gl_MaxLights = %d;", resources.maxLights); // GL 1.0
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s.append(TString(builtInConstant));
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sprintf_s(builtInConstant, maxSize, "const int gl_MaxClipPlanes = %d;", resources.maxClipPlanes); // GL 1.0
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snprintf(builtInConstant, maxSize, "const int gl_MaxClipPlanes = %d;", resources.maxClipPlanes); // GL 1.0
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s.append(TString(builtInConstant));
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sprintf_s(builtInConstant, maxSize, "const int gl_MaxTextureUnits = %d;", resources.maxTextureUnits); // GL 1.2
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snprintf(builtInConstant, maxSize, "const int gl_MaxTextureUnits = %d;", resources.maxTextureUnits); // GL 1.2
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s.append(TString(builtInConstant));
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sprintf_s(builtInConstant, maxSize, "const int gl_MaxTextureCoords = %d;", resources.maxTextureCoords); // ARB_fragment_program
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snprintf(builtInConstant, maxSize, "const int gl_MaxTextureCoords = %d;", resources.maxTextureCoords); // ARB_fragment_program
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s.append(TString(builtInConstant));
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sprintf_s(builtInConstant, maxSize, "const int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs); // ARB_vertex_shader
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snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs); // ARB_vertex_shader
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s.append(TString(builtInConstant));
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sprintf_s(builtInConstant, maxSize, "const int gl_MaxVertexUniformComponents = %d;", resources.maxVertexUniformComponents); // ARB_vertex_shader
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snprintf(builtInConstant, maxSize, "const int gl_MaxVertexUniformComponents = %d;", resources.maxVertexUniformComponents); // ARB_vertex_shader
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s.append(TString(builtInConstant));
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sprintf_s(builtInConstant, maxSize, "const int gl_MaxVaryingFloats = %d;", resources.maxVaryingFloats); // ARB_vertex_shader
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snprintf(builtInConstant, maxSize, "const int gl_MaxVaryingFloats = %d;", resources.maxVaryingFloats); // ARB_vertex_shader
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s.append(TString(builtInConstant));
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sprintf_s(builtInConstant, maxSize, "const int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits); // ARB_vertex_shader
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snprintf(builtInConstant, maxSize, "const int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits); // ARB_vertex_shader
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s.append(TString(builtInConstant));
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sprintf_s(builtInConstant, maxSize, "const int gl_MaxCombinedTextureImageUnits = %d;", resources.maxCombinedTextureImageUnits); // ARB_vertex_shader
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snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedTextureImageUnits = %d;", resources.maxCombinedTextureImageUnits); // ARB_vertex_shader
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s.append(TString(builtInConstant));
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sprintf_s(builtInConstant, maxSize, "const int gl_MaxTextureImageUnits = %d;", resources.maxTextureImageUnits); // ARB_fragment_shader
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snprintf(builtInConstant, maxSize, "const int gl_MaxTextureImageUnits = %d;", resources.maxTextureImageUnits); // ARB_fragment_shader
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s.append(TString(builtInConstant));
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sprintf_s(builtInConstant, maxSize, "const int gl_MaxFragmentUniformComponents = %d;", resources.maxFragmentUniformComponents); // ARB_fragment_shader
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snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentUniformComponents = %d;", resources.maxFragmentUniformComponents); // ARB_fragment_shader
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s.append(TString(builtInConstant));
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sprintf_s(builtInConstant, maxSize, "const int gl_MaxDrawBuffers = %d;", resources.maxDrawBuffers); // proposed ARB_draw_buffers
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snprintf(builtInConstant, maxSize, "const int gl_MaxDrawBuffers = %d;", resources.maxDrawBuffers); // proposed ARB_draw_buffers
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s.append(TString(builtInConstant));
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//
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@ -949,11 +949,3 @@ void IdentifyBuiltIns(EShLanguage language, TSymbolTable& symbolTable, const TBu
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default: break;
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}
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}
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char* GetPreprocessorBuiltinString()
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{
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static char *PreprocessorBuiltinString = "#define GL_ARB_texture_rectangle 1\n"
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"#define GL_3DL_array_objects 1\n";
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return PreprocessorBuiltinString;
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}
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