Printing preprocessed shaders (not a supported path): Fix #1490: strings
Put quote marks around strings, due to a change in how tokenization works.
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glslang/Public/ShaderLang.h
Normal file → Executable file
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glslang/Public/ShaderLang.h
Normal file → Executable file
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@ -532,6 +532,8 @@ public:
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return parse(builtInResources, defaultVersion, ENoProfile, false, forwardCompatible, messages, includer);
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}
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// NOTE: Doing just preprocessing to obtain a correct preprocessed shader string
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// is not an officially supported or fully working path.
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bool preprocess(const TBuiltInResource* builtInResources,
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int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
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bool forwardCompatible, EShMessages message, std::string* outputString,
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