HLSL: Force flat (nointerp) onto integer fragment inputs.
Addresses #940.
This commit is contained in:
parent
f02c8e6ba1
commit
54596ff99e
21 changed files with 151 additions and 108 deletions
|
|
@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
|
|||
0:? Sequence
|
||||
0:7 move second child to first child ( temp uint)
|
||||
0:? 'pos' ( temp uint)
|
||||
0:? 'pos' (layout( location=0) in uint)
|
||||
0:? 'pos' (layout( location=0) flat in uint)
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:7 Function Call: @main(u1; ( temp 4-component vector of float)
|
||||
|
|
@ -97,7 +97,7 @@ gl_FragCoord origin is upper left
|
|||
0:? 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:? 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'pos' (layout( location=0) in uint)
|
||||
0:? 'pos' (layout( location=0) flat in uint)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
|
@ -189,7 +189,7 @@ gl_FragCoord origin is upper left
|
|||
0:? Sequence
|
||||
0:7 move second child to first child ( temp uint)
|
||||
0:? 'pos' ( temp uint)
|
||||
0:? 'pos' (layout( location=0) in uint)
|
||||
0:? 'pos' (layout( location=0) flat in uint)
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:7 Function Call: @main(u1; ( temp 4-component vector of float)
|
||||
|
|
@ -201,7 +201,7 @@ gl_FragCoord origin is upper left
|
|||
0:? 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:? 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'pos' (layout( location=0) in uint)
|
||||
0:? 'pos' (layout( location=0) flat in uint)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
|
@ -242,6 +242,7 @@ gl_FragCoord origin is upper left
|
|||
Decorate 34(sbuf_rw_i@count) BufferBlock
|
||||
Decorate 36(sbuf_rw_i@count) DescriptorSet 0
|
||||
Decorate 43(sbuf_rw_d@count) DescriptorSet 0
|
||||
Decorate 63(pos) Flat
|
||||
Decorate 63(pos) Location 0
|
||||
Decorate 66(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue