HLSL: Force flat (nointerp) onto integer fragment inputs.
Addresses #940.
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21 changed files with 151 additions and 108 deletions
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@ -80,7 +80,7 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:12 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) in uint)
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0:? 'pos' (layout( location=0) flat in uint)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12 Function Call: @main(u1; ( temp 4-component vector of float)
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@ -89,7 +89,7 @@ gl_FragCoord origin is upper left
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0:? 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
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0:? 'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of float @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) in uint)
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0:? 'pos' (layout( location=0) flat in uint)
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Linked fragment stage:
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@ -176,7 +176,7 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:12 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) in uint)
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0:? 'pos' (layout( location=0) flat in uint)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12 Function Call: @main(u1; ( temp 4-component vector of float)
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@ -185,7 +185,7 @@ gl_FragCoord origin is upper left
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0:? 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
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0:? 'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of float @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) in uint)
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0:? 'pos' (layout( location=0) flat in uint)
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// Module Version 10000
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// Generated by (magic number): 80001
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@ -238,6 +238,7 @@ gl_FragCoord origin is upper left
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MemberDecorate 59(sbuf2) 0 Offset 0
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Decorate 59(sbuf2) BufferBlock
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Decorate 61(sbuf2) DescriptorSet 0
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Decorate 89(pos) Flat
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Decorate 89(pos) Location 0
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Decorate 92(@entryPointOutput) Location 0
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2: TypeVoid
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