HLSL: Force flat (nointerp) onto integer fragment inputs.

Addresses #940.
This commit is contained in:
John Kessenich 2017-06-20 03:20:59 -06:00
parent f02c8e6ba1
commit 54596ff99e
21 changed files with 151 additions and 108 deletions

View file

@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
0:? 'inF4' (layout( location=3) in 4-component vector of float)
0:3 move second child to first child ( temp 2-component vector of int)
0:? 'inI2' ( temp 2-component vector of int)
0:? 'inI2' (layout( location=4) in 2-component vector of int)
0:? 'inI2' (layout( location=4) flat in 2-component vector of int)
0:3 Function Call: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
0:? 'inF1' ( temp float)
0:? 'inF2' ( temp 2-component vector of float)
@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
0:? 'inF2' (layout( location=1) in 2-component vector of float)
0:? 'inF3' (layout( location=2) in 3-component vector of float)
0:? 'inF4' (layout( location=3) in 4-component vector of float)
0:? 'inI2' (layout( location=4) in 2-component vector of int)
0:? 'inI2' (layout( location=4) flat in 2-component vector of int)
Linked fragment stage:
@ -139,7 +139,7 @@ gl_FragCoord origin is upper left
0:? 'inF4' (layout( location=3) in 4-component vector of float)
0:3 move second child to first child ( temp 2-component vector of int)
0:? 'inI2' ( temp 2-component vector of int)
0:? 'inI2' (layout( location=4) in 2-component vector of int)
0:? 'inI2' (layout( location=4) flat in 2-component vector of int)
0:3 Function Call: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
0:? 'inF1' ( temp float)
0:? 'inF2' ( temp 2-component vector of float)
@ -151,7 +151,7 @@ gl_FragCoord origin is upper left
0:? 'inF2' (layout( location=1) in 2-component vector of float)
0:? 'inF3' (layout( location=2) in 3-component vector of float)
0:? 'inF4' (layout( location=3) in 4-component vector of float)
0:? 'inI2' (layout( location=4) in 2-component vector of int)
0:? 'inI2' (layout( location=4) flat in 2-component vector of int)
// Module Version 10000
// Generated by (magic number): 80001
@ -190,6 +190,7 @@ gl_FragCoord origin is upper left
Decorate 55(inF2) Location 1
Decorate 59(inF3) Location 2
Decorate 63(inF4) Location 3
Decorate 67(inI2) Flat
Decorate 67(inI2) Location 4
2: TypeVoid
3: TypeFunction 2