HLSL: Force flat (nointerp) onto integer fragment inputs.

Addresses #940.
This commit is contained in:
John Kessenich 2017-06-20 03:20:59 -06:00
parent f02c8e6ba1
commit 54596ff99e
21 changed files with 151 additions and 108 deletions

View file

@ -53,10 +53,10 @@ gl_FragCoord origin is upper left
0:? 'inDV4' (layout( location=6) in 4-component vector of double)
0:5 move second child to first child ( temp uint)
0:? 'inU1a' ( temp uint)
0:? 'inU1a' (layout( location=8) in uint)
0:? 'inU1a' (layout( location=8) flat in uint)
0:5 move second child to first child ( temp uint)
0:? 'inU1b' ( temp uint)
0:? 'inU1b' (layout( location=9) in uint)
0:? 'inU1b' (layout( location=9) flat in uint)
0:5 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:5 Function Call: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float)
@ -76,8 +76,8 @@ gl_FragCoord origin is upper left
0:? 'inDV2' (layout( location=3) in 2-component vector of double)
0:? 'inDV3' (layout( location=4) in 3-component vector of double)
0:? 'inDV4' (layout( location=6) in 4-component vector of double)
0:? 'inU1a' (layout( location=8) in uint)
0:? 'inU1b' (layout( location=9) in uint)
0:? 'inU1a' (layout( location=8) flat in uint)
0:? 'inU1b' (layout( location=9) flat in uint)
Linked fragment stage:
@ -137,10 +137,10 @@ gl_FragCoord origin is upper left
0:? 'inDV4' (layout( location=6) in 4-component vector of double)
0:5 move second child to first child ( temp uint)
0:? 'inU1a' ( temp uint)
0:? 'inU1a' (layout( location=8) in uint)
0:? 'inU1a' (layout( location=8) flat in uint)
0:5 move second child to first child ( temp uint)
0:? 'inU1b' ( temp uint)
0:? 'inU1b' (layout( location=9) in uint)
0:? 'inU1b' (layout( location=9) flat in uint)
0:5 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:5 Function Call: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float)
@ -160,8 +160,8 @@ gl_FragCoord origin is upper left
0:? 'inDV2' (layout( location=3) in 2-component vector of double)
0:? 'inDV3' (layout( location=4) in 3-component vector of double)
0:? 'inDV4' (layout( location=6) in 4-component vector of double)
0:? 'inU1a' (layout( location=8) in uint)
0:? 'inU1b' (layout( location=9) in uint)
0:? 'inU1a' (layout( location=8) flat in uint)
0:? 'inU1b' (layout( location=9) flat in uint)
// Module Version 10000
// Generated by (magic number): 80001
@ -217,7 +217,9 @@ gl_FragCoord origin is upper left
Decorate 54(inDV2) Location 3
Decorate 58(inDV3) Location 4
Decorate 62(inDV4) Location 6
Decorate 66(inU1a) Flat
Decorate 66(inU1a) Location 8
Decorate 69(inU1b) Flat
Decorate 69(inU1b) Location 9
Decorate 72(@entryPointOutput) Location 0
2: TypeVoid