Vulkan: Have desktop shaders respect precision qualifiers.
Sets highp defaults for the appropriate types, for all stages, and turns on precision qualifiers for non-ES shaders. Required fixing some qualifier orders for desktop built-in declarations for pre-420 shaders.
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11 changed files with 164 additions and 114 deletions
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@ -62,7 +62,7 @@ TParseContext::TParseContext(TSymbolTable& symbolTable, TIntermediate& interm, b
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linkage = new TIntermAggregate;
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// decide whether precision qualifiers should be ignored or respected
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obeyPrecisionQualifiers_ = profile == EEsProfile;
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obeyPrecisionQualifiers_ = profile == EEsProfile || spvVersion.vulkan > 0;
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setPrecisionDefaults();
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globalUniformDefaults.clear();
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@ -98,8 +98,11 @@ TParseContext::~TParseContext()
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// Intended just as a TParseContext constructor helper.
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void TParseContext::setPrecisionDefaults()
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{
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// set all precision defaults to EpqNone, which is correct for all desktop types
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// and for ES types that don't have defaults (thus getting an error on use)
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// Set all precision defaults to EpqNone, which is correct for all types
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// when not obeying precision qualifiers, and correct for types that don't
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// have defaults (thus getting an error on use) when obeying precision
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// qualifiers.
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for (int type = 0; type < EbtNumTypes; ++type)
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defaultPrecision[type] = EpqNone;
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@ -108,30 +111,35 @@ void TParseContext::setPrecisionDefaults()
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// replace with real precision defaults for those that have them
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if (obeyPrecisionQualifiers()) {
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TSampler sampler;
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sampler.set(EbtFloat, Esd2D);
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defaultSamplerPrecision[computeSamplerTypeIndex(sampler)] = EpqLow;
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sampler.set(EbtFloat, EsdCube);
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defaultSamplerPrecision[computeSamplerTypeIndex(sampler)] = EpqLow;
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sampler.set(EbtFloat, Esd2D);
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sampler.external = true;
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defaultSamplerPrecision[computeSamplerTypeIndex(sampler)] = EpqLow;
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if (profile == EEsProfile) {
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// Most don't have defaults, a few default to lowp.
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TSampler sampler;
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sampler.set(EbtFloat, Esd2D);
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defaultSamplerPrecision[computeSamplerTypeIndex(sampler)] = EpqLow;
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sampler.set(EbtFloat, EsdCube);
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defaultSamplerPrecision[computeSamplerTypeIndex(sampler)] = EpqLow;
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sampler.set(EbtFloat, Esd2D);
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sampler.external = true;
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defaultSamplerPrecision[computeSamplerTypeIndex(sampler)] = EpqLow;
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} else {
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// Non-ES profile
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// All default to highp.
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for (int type = 0; type < maxSamplerIndex; ++type)
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defaultSamplerPrecision[type] = EpqHigh;
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}
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// If we are parsing built-in computational variables/functions, it is meaningful to record
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// whether the built-in has no precision qualifier, as that ambiguity
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// is used to resolve the precision from the supplied arguments/operands instead.
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// So, we don't actually want to replace EpqNone with a default precision for built-ins.
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if (! parsingBuiltins) {
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switch (language) {
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case EShLangFragment:
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if (profile == EEsProfile && language == EShLangFragment) {
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defaultPrecision[EbtInt] = EpqMedium;
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defaultPrecision[EbtUint] = EpqMedium;
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break;
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default:
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} else {
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defaultPrecision[EbtInt] = EpqHigh;
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defaultPrecision[EbtUint] = EpqHigh;
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defaultPrecision[EbtFloat] = EpqHigh;
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break;
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}
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}
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