HLSL: Grammar: Make comma-separated declaration lists work.

This commit is contained in:
John Kessenich 2016-07-01 19:06:44 -06:00
parent 92d44b1bb2
commit 532543c1c4
14 changed files with 6383 additions and 5047 deletions

View file

@ -5,212 +5,240 @@ gl_FragCoord origin is upper left
0:48 Function Definition: PixelShaderFunction( (temp float)
0:3 Function Parameters:
0:? Sequence
0:4 move second child to first child (temp 4-component vector of float)
0:4 'r00' (temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:5 move second child to first child (temp 4-component vector of float)
0:5 'r01' (temp 4-component vector of float)
0:? Constant:
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:7 move second child to first child (temp 1-component vector of bool)
0:7 'r12' (temp 1-component vector of bool)
0:7 Constant:
0:7 false (const bool)
0:8 move second child to first child (temp 1-component vector of int)
0:8 'r13' (temp 1-component vector of int)
0:8 Constant:
0:8 1 (const int)
0:9 move second child to first child (temp 1-component vector of float)
0:9 'r14' (temp 1-component vector of float)
0:9 Constant:
0:9 1.000000
0:10 move second child to first child (temp 1-component vector of double)
0:10 'r15' (temp 1-component vector of double)
0:10 Constant:
0:10 1.000000
0:11 move second child to first child (temp 1-component vector of uint)
0:11 'r16' (temp 1-component vector of uint)
0:11 Constant:
0:11 1 (const uint)
0:13 move second child to first child (temp 2-component vector of bool)
0:13 'r20' (temp 2-component vector of bool)
0:? Constant:
0:? false (const bool)
0:? true (const bool)
0:14 move second child to first child (temp 2-component vector of int)
0:14 'r21' (temp 2-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:15 move second child to first child (temp 2-component vector of float)
0:15 'r22' (temp 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:16 move second child to first child (temp 2-component vector of double)
0:16 'r23' (temp 2-component vector of double)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:17 move second child to first child (temp 2-component vector of uint)
0:17 'r24' (temp 2-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:19 move second child to first child (temp 3-component vector of bool)
0:19 'r30' (temp 3-component vector of bool)
0:? Constant:
0:? false (const bool)
0:? true (const bool)
0:? true (const bool)
0:20 move second child to first child (temp 3-component vector of int)
0:20 'r31' (temp 3-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:21 move second child to first child (temp 3-component vector of float)
0:21 'r32' (temp 3-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:22 move second child to first child (temp 3-component vector of double)
0:22 'r33' (temp 3-component vector of double)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:23 move second child to first child (temp 3-component vector of uint)
0:23 'r34' (temp 3-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:25 move second child to first child (temp 4-component vector of bool)
0:25 'r40' (temp 4-component vector of bool)
0:? Constant:
0:? false (const bool)
0:? true (const bool)
0:? true (const bool)
0:? false (const bool)
0:26 move second child to first child (temp 4-component vector of int)
0:26 'r41' (temp 4-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:? 4 (const int)
0:27 move second child to first child (temp 4-component vector of float)
0:27 'r42' (temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:28 move second child to first child (temp 4-component vector of double)
0:28 'r43' (temp 4-component vector of double)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'r44' (temp 4-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
0:31 move second child to first child (temp 4X4 matrix of float)
0:31 'r50' (temp 4X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:? 7.000000
0:? 8.000000
0:? 9.000000
0:? 10.000000
0:? 11.000000
0:? 12.000000
0:? 13.000000
0:? 14.000000
0:? 15.000000
0:32 move second child to first child (temp 4X4 matrix of float)
0:32 'r51' (temp 4X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:? 7.000000
0:? 8.000000
0:? 9.000000
0:? 10.000000
0:? 11.000000
0:? 12.000000
0:? 13.000000
0:? 14.000000
0:? 15.000000
0:35 move second child to first child (temp 3X2 matrix of float)
0:35 'r61' (temp 3X2 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:36 move second child to first child (temp 2X3 matrix of float)
0:36 'r62' (temp 2X3 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:39 move second child to first child (temp 2X4 matrix of float)
0:39 'r65' (temp 2X4 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:? 7.000000
0:? 8.000000
0:40 move second child to first child (temp 3X4 matrix of float)
0:40 'r66' (temp 3X4 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:? 7.000000
0:? 8.000000
0:? 9.000000
0:? 10.000000
0:? 11.000000
0:? 12.000000
0:4 Sequence
0:4 move second child to first child (temp 4-component vector of float)
0:4 'r00' (temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:5 Sequence
0:5 move second child to first child (temp 4-component vector of float)
0:5 'r01' (temp 4-component vector of float)
0:? Constant:
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:7 Sequence
0:7 move second child to first child (temp 1-component vector of bool)
0:7 'r12' (temp 1-component vector of bool)
0:7 Constant:
0:7 false (const bool)
0:8 Sequence
0:8 move second child to first child (temp 1-component vector of int)
0:8 'r13' (temp 1-component vector of int)
0:8 Constant:
0:8 1 (const int)
0:9 Sequence
0:9 move second child to first child (temp 1-component vector of float)
0:9 'r14' (temp 1-component vector of float)
0:9 Constant:
0:9 1.000000
0:10 Sequence
0:10 move second child to first child (temp 1-component vector of double)
0:10 'r15' (temp 1-component vector of double)
0:10 Constant:
0:10 1.000000
0:11 Sequence
0:11 move second child to first child (temp 1-component vector of uint)
0:11 'r16' (temp 1-component vector of uint)
0:11 Constant:
0:11 1 (const uint)
0:13 Sequence
0:13 move second child to first child (temp 2-component vector of bool)
0:13 'r20' (temp 2-component vector of bool)
0:? Constant:
0:? false (const bool)
0:? true (const bool)
0:14 Sequence
0:14 move second child to first child (temp 2-component vector of int)
0:14 'r21' (temp 2-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:15 Sequence
0:15 move second child to first child (temp 2-component vector of float)
0:15 'r22' (temp 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:16 Sequence
0:16 move second child to first child (temp 2-component vector of double)
0:16 'r23' (temp 2-component vector of double)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:17 Sequence
0:17 move second child to first child (temp 2-component vector of uint)
0:17 'r24' (temp 2-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:19 Sequence
0:19 move second child to first child (temp 3-component vector of bool)
0:19 'r30' (temp 3-component vector of bool)
0:? Constant:
0:? false (const bool)
0:? true (const bool)
0:? true (const bool)
0:20 Sequence
0:20 move second child to first child (temp 3-component vector of int)
0:20 'r31' (temp 3-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:21 Sequence
0:21 move second child to first child (temp 3-component vector of float)
0:21 'r32' (temp 3-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:22 Sequence
0:22 move second child to first child (temp 3-component vector of double)
0:22 'r33' (temp 3-component vector of double)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:23 Sequence
0:23 move second child to first child (temp 3-component vector of uint)
0:23 'r34' (temp 3-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of bool)
0:25 'r40' (temp 4-component vector of bool)
0:? Constant:
0:? false (const bool)
0:? true (const bool)
0:? true (const bool)
0:? false (const bool)
0:26 Sequence
0:26 move second child to first child (temp 4-component vector of int)
0:26 'r41' (temp 4-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:? 4 (const int)
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'r42' (temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of double)
0:28 'r43' (temp 4-component vector of double)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'r44' (temp 4-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
0:31 Sequence
0:31 move second child to first child (temp 4X4 matrix of float)
0:31 'r50' (temp 4X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:? 7.000000
0:? 8.000000
0:? 9.000000
0:? 10.000000
0:? 11.000000
0:? 12.000000
0:? 13.000000
0:? 14.000000
0:? 15.000000
0:32 Sequence
0:32 move second child to first child (temp 4X4 matrix of float)
0:32 'r51' (temp 4X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:? 7.000000
0:? 8.000000
0:? 9.000000
0:? 10.000000
0:? 11.000000
0:? 12.000000
0:? 13.000000
0:? 14.000000
0:? 15.000000
0:35 Sequence
0:35 move second child to first child (temp 3X2 matrix of float)
0:35 'r61' (temp 3X2 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:36 Sequence
0:36 move second child to first child (temp 2X3 matrix of float)
0:36 'r62' (temp 2X3 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:39 Sequence
0:39 move second child to first child (temp 2X4 matrix of float)
0:39 'r65' (temp 2X4 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:? 7.000000
0:? 8.000000
0:40 Sequence
0:40 move second child to first child (temp 3X4 matrix of float)
0:40 'r66' (temp 3X4 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:? 7.000000
0:? 8.000000
0:? 9.000000
0:? 10.000000
0:? 11.000000
0:? 12.000000
0:45 Branch: Return with expression
0:45 Constant:
0:45 0.000000
@ -226,212 +254,240 @@ gl_FragCoord origin is upper left
0:48 Function Definition: PixelShaderFunction( (temp float)
0:3 Function Parameters:
0:? Sequence
0:4 move second child to first child (temp 4-component vector of float)
0:4 'r00' (temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:5 move second child to first child (temp 4-component vector of float)
0:5 'r01' (temp 4-component vector of float)
0:? Constant:
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:7 move second child to first child (temp 1-component vector of bool)
0:7 'r12' (temp 1-component vector of bool)
0:7 Constant:
0:7 false (const bool)
0:8 move second child to first child (temp 1-component vector of int)
0:8 'r13' (temp 1-component vector of int)
0:8 Constant:
0:8 1 (const int)
0:9 move second child to first child (temp 1-component vector of float)
0:9 'r14' (temp 1-component vector of float)
0:9 Constant:
0:9 1.000000
0:10 move second child to first child (temp 1-component vector of double)
0:10 'r15' (temp 1-component vector of double)
0:10 Constant:
0:10 1.000000
0:11 move second child to first child (temp 1-component vector of uint)
0:11 'r16' (temp 1-component vector of uint)
0:11 Constant:
0:11 1 (const uint)
0:13 move second child to first child (temp 2-component vector of bool)
0:13 'r20' (temp 2-component vector of bool)
0:? Constant:
0:? false (const bool)
0:? true (const bool)
0:14 move second child to first child (temp 2-component vector of int)
0:14 'r21' (temp 2-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:15 move second child to first child (temp 2-component vector of float)
0:15 'r22' (temp 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:16 move second child to first child (temp 2-component vector of double)
0:16 'r23' (temp 2-component vector of double)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:17 move second child to first child (temp 2-component vector of uint)
0:17 'r24' (temp 2-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:19 move second child to first child (temp 3-component vector of bool)
0:19 'r30' (temp 3-component vector of bool)
0:? Constant:
0:? false (const bool)
0:? true (const bool)
0:? true (const bool)
0:20 move second child to first child (temp 3-component vector of int)
0:20 'r31' (temp 3-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:21 move second child to first child (temp 3-component vector of float)
0:21 'r32' (temp 3-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:22 move second child to first child (temp 3-component vector of double)
0:22 'r33' (temp 3-component vector of double)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:23 move second child to first child (temp 3-component vector of uint)
0:23 'r34' (temp 3-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:25 move second child to first child (temp 4-component vector of bool)
0:25 'r40' (temp 4-component vector of bool)
0:? Constant:
0:? false (const bool)
0:? true (const bool)
0:? true (const bool)
0:? false (const bool)
0:26 move second child to first child (temp 4-component vector of int)
0:26 'r41' (temp 4-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:? 4 (const int)
0:27 move second child to first child (temp 4-component vector of float)
0:27 'r42' (temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:28 move second child to first child (temp 4-component vector of double)
0:28 'r43' (temp 4-component vector of double)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'r44' (temp 4-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
0:31 move second child to first child (temp 4X4 matrix of float)
0:31 'r50' (temp 4X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:? 7.000000
0:? 8.000000
0:? 9.000000
0:? 10.000000
0:? 11.000000
0:? 12.000000
0:? 13.000000
0:? 14.000000
0:? 15.000000
0:32 move second child to first child (temp 4X4 matrix of float)
0:32 'r51' (temp 4X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:? 7.000000
0:? 8.000000
0:? 9.000000
0:? 10.000000
0:? 11.000000
0:? 12.000000
0:? 13.000000
0:? 14.000000
0:? 15.000000
0:35 move second child to first child (temp 3X2 matrix of float)
0:35 'r61' (temp 3X2 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:36 move second child to first child (temp 2X3 matrix of float)
0:36 'r62' (temp 2X3 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:39 move second child to first child (temp 2X4 matrix of float)
0:39 'r65' (temp 2X4 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:? 7.000000
0:? 8.000000
0:40 move second child to first child (temp 3X4 matrix of float)
0:40 'r66' (temp 3X4 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:? 7.000000
0:? 8.000000
0:? 9.000000
0:? 10.000000
0:? 11.000000
0:? 12.000000
0:4 Sequence
0:4 move second child to first child (temp 4-component vector of float)
0:4 'r00' (temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:5 Sequence
0:5 move second child to first child (temp 4-component vector of float)
0:5 'r01' (temp 4-component vector of float)
0:? Constant:
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:7 Sequence
0:7 move second child to first child (temp 1-component vector of bool)
0:7 'r12' (temp 1-component vector of bool)
0:7 Constant:
0:7 false (const bool)
0:8 Sequence
0:8 move second child to first child (temp 1-component vector of int)
0:8 'r13' (temp 1-component vector of int)
0:8 Constant:
0:8 1 (const int)
0:9 Sequence
0:9 move second child to first child (temp 1-component vector of float)
0:9 'r14' (temp 1-component vector of float)
0:9 Constant:
0:9 1.000000
0:10 Sequence
0:10 move second child to first child (temp 1-component vector of double)
0:10 'r15' (temp 1-component vector of double)
0:10 Constant:
0:10 1.000000
0:11 Sequence
0:11 move second child to first child (temp 1-component vector of uint)
0:11 'r16' (temp 1-component vector of uint)
0:11 Constant:
0:11 1 (const uint)
0:13 Sequence
0:13 move second child to first child (temp 2-component vector of bool)
0:13 'r20' (temp 2-component vector of bool)
0:? Constant:
0:? false (const bool)
0:? true (const bool)
0:14 Sequence
0:14 move second child to first child (temp 2-component vector of int)
0:14 'r21' (temp 2-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:15 Sequence
0:15 move second child to first child (temp 2-component vector of float)
0:15 'r22' (temp 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:16 Sequence
0:16 move second child to first child (temp 2-component vector of double)
0:16 'r23' (temp 2-component vector of double)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:17 Sequence
0:17 move second child to first child (temp 2-component vector of uint)
0:17 'r24' (temp 2-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:19 Sequence
0:19 move second child to first child (temp 3-component vector of bool)
0:19 'r30' (temp 3-component vector of bool)
0:? Constant:
0:? false (const bool)
0:? true (const bool)
0:? true (const bool)
0:20 Sequence
0:20 move second child to first child (temp 3-component vector of int)
0:20 'r31' (temp 3-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:21 Sequence
0:21 move second child to first child (temp 3-component vector of float)
0:21 'r32' (temp 3-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:22 Sequence
0:22 move second child to first child (temp 3-component vector of double)
0:22 'r33' (temp 3-component vector of double)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:23 Sequence
0:23 move second child to first child (temp 3-component vector of uint)
0:23 'r34' (temp 3-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of bool)
0:25 'r40' (temp 4-component vector of bool)
0:? Constant:
0:? false (const bool)
0:? true (const bool)
0:? true (const bool)
0:? false (const bool)
0:26 Sequence
0:26 move second child to first child (temp 4-component vector of int)
0:26 'r41' (temp 4-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:? 4 (const int)
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'r42' (temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of double)
0:28 'r43' (temp 4-component vector of double)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'r44' (temp 4-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
0:31 Sequence
0:31 move second child to first child (temp 4X4 matrix of float)
0:31 'r50' (temp 4X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:? 7.000000
0:? 8.000000
0:? 9.000000
0:? 10.000000
0:? 11.000000
0:? 12.000000
0:? 13.000000
0:? 14.000000
0:? 15.000000
0:32 Sequence
0:32 move second child to first child (temp 4X4 matrix of float)
0:32 'r51' (temp 4X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:? 7.000000
0:? 8.000000
0:? 9.000000
0:? 10.000000
0:? 11.000000
0:? 12.000000
0:? 13.000000
0:? 14.000000
0:? 15.000000
0:35 Sequence
0:35 move second child to first child (temp 3X2 matrix of float)
0:35 'r61' (temp 3X2 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:36 Sequence
0:36 move second child to first child (temp 2X3 matrix of float)
0:36 'r62' (temp 2X3 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:39 Sequence
0:39 move second child to first child (temp 2X4 matrix of float)
0:39 'r65' (temp 2X4 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:? 7.000000
0:? 8.000000
0:40 Sequence
0:40 move second child to first child (temp 3X4 matrix of float)
0:40 'r66' (temp 3X4 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:? 7.000000
0:? 8.000000
0:? 9.000000
0:? 10.000000
0:? 11.000000
0:? 12.000000
0:45 Branch: Return with expression
0:45 Constant:
0:45 0.000000