glslang.js: Make the SPIR-V target version configurable (1.0 ~ 1.5)
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b0ada80356
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2 changed files with 45 additions and 17 deletions
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@ -1,23 +1,34 @@
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Module['compileGLSLZeroCopy'] = function(glsl, shader_stage, gen_debug) {
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Module['compileGLSLZeroCopy'] = function(glsl, shader_stage, gen_debug, spirv_version) {
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gen_debug = !!gen_debug;
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var shader_stage_int;
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if (shader_stage === 'vertex') {
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shader_stage_int = 0;
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} else if (shader_stage === 'fragment') {
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shader_stage_int = 4;
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} else if (shader_stage === 'compute') {
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shader_stage_int = 5;
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} else {
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throw new Error("shader_stage must be 'vertex', 'fragment', or 'compute'");
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var shader_stage_int; // EShLanguage
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switch (shader_stage) {
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case 'vertex': shader_stage_int = 0; break;
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case 'fragment': shader_stage_int = 4; break;
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case 'compute': shader_stage_int = 5; break;
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default:
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throw new Error("shader_stage must be 'vertex', 'fragment', or 'compute'.");
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}
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spirv_version = spirv_version || '1.0';
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var spirv_version_int; // EShTargetLanguageVersion
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switch (spirv_version) {
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case '1.0': spirv_version_int = (1 << 16) | (0 << 8); break;
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case '1.1': spirv_version_int = (1 << 16) | (1 << 8); break;
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case '1.2': spirv_version_int = (1 << 16) | (2 << 8); break;
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case '1.3': spirv_version_int = (1 << 16) | (3 << 8); break;
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case '1.4': spirv_version_int = (1 << 16) | (4 << 8); break;
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case '1.5': spirv_version_int = (1 << 16) | (5 << 8); break;
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default:
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throw new Error("spirv_version must be '1.0' ~ '1.5'.");
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}
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var p_output = Module['_malloc'](4);
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var p_output_len = Module['_malloc'](4);
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var id = ccall('convert_glsl_to_spirv',
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'number',
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['string', 'number', 'boolean', 'number', 'number'],
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[glsl, shader_stage_int, gen_debug, p_output, p_output_len]);
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['string', 'number', 'boolean', 'number', 'number', 'number'],
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[glsl, shader_stage_int, gen_debug, spirv_version_int, p_output, p_output_len]);
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var output = getValue(p_output, 'i32');
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var output_len = getValue(p_output_len, 'i32');
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Module['_free'](p_output);
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@ -37,8 +48,8 @@ Module['compileGLSLZeroCopy'] = function(glsl, shader_stage, gen_debug) {
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return ret;
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};
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Module['compileGLSL'] = function(glsl, shader_stage, gen_debug) {
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var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug);
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Module['compileGLSL'] = function(glsl, shader_stage, gen_debug, spirv_version) {
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var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug, spirv_version);
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var ret = compiled['data'].slice()
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compiled['free']();
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return ret;
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