Add more location aliasing checks
When location aliasing, the aliases sharing the location must have the same underlying numerical type and bit width (floating-point or integer, 32-bit versus 64-bit, etc.) and the same auxiliary storage and interpolation qualification. This adds checks for the "patch" and "sample" qualifiers, and also relaxes the checks when the signedness of integer types differs.
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9 changed files with 201 additions and 8 deletions
47
Test/baseResults/ps_sample.frag.out
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47
Test/baseResults/ps_sample.frag.out
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ps_sample.frag
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ERROR: 0:5: 'location' : the aliases sharing the location 1 must be the same basic type and interpolation qualification
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ERROR: 1 compilation errors. No code generated.
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Shader version: 430
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Requested GL_ARB_enhanced_layouts
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ERROR: node is still EOpNull!
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0:10 Function Definition: main( ( global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:12 'result' ( temp 4-component vector of float)
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0:12 'gs_fs' ( smooth in 4-component vector of float)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 'fs_out' ( out 4-component vector of float)
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0:16 'result' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'gohan' (layout( location=1 component=0) flat in uint)
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0:? 'goten' (layout( location=1 component=2) flat sample in 2-component vector of uint)
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0:? 'gs_fs' ( smooth in 4-component vector of float)
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0:? 'fs_out' ( out 4-component vector of float)
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Linked fragment stage:
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Shader version: 430
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Requested GL_ARB_enhanced_layouts
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ERROR: node is still EOpNull!
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0:10 Function Definition: main( ( global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:12 'result' ( temp 4-component vector of float)
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0:12 'gs_fs' ( smooth in 4-component vector of float)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 'fs_out' ( out 4-component vector of float)
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0:16 'result' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'gohan' (layout( location=1 component=0) flat in uint)
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0:? 'goten' (layout( location=1 component=2) flat sample in 2-component vector of uint)
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0:? 'gs_fs' ( smooth in 4-component vector of float)
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0:? 'fs_out' ( out 4-component vector of float)
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