Add more location aliasing checks

When location aliasing, the aliases sharing the location must have the same underlying numerical type and bit width (floating-point or integer, 32-bit versus 64-bit, etc.) and the same auxiliary storage and interpolation qualification.
This adds checks for the "patch" and "sample" qualifiers, and also relaxes the checks when the signedness of integer types differs.
This commit is contained in:
jimihem 2024-07-18 06:23:38 +08:00 committed by GitHub
parent 48eaea60b8
commit 52f68dc6b2
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
9 changed files with 201 additions and 8 deletions

View file

@ -0,0 +1,47 @@
ps_sample.frag
ERROR: 0:5: 'location' : the aliases sharing the location 1 must be the same basic type and interpolation qualification
ERROR: 1 compilation errors. No code generated.
Shader version: 430
Requested GL_ARB_enhanced_layouts
ERROR: node is still EOpNull!
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:12 'result' ( temp 4-component vector of float)
0:12 'gs_fs' ( smooth in 4-component vector of float)
0:16 move second child to first child ( temp 4-component vector of float)
0:16 'fs_out' ( out 4-component vector of float)
0:16 'result' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'gohan' (layout( location=1 component=0) flat in uint)
0:? 'goten' (layout( location=1 component=2) flat sample in 2-component vector of uint)
0:? 'gs_fs' ( smooth in 4-component vector of float)
0:? 'fs_out' ( out 4-component vector of float)
Linked fragment stage:
Shader version: 430
Requested GL_ARB_enhanced_layouts
ERROR: node is still EOpNull!
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:12 'result' ( temp 4-component vector of float)
0:12 'gs_fs' ( smooth in 4-component vector of float)
0:16 move second child to first child ( temp 4-component vector of float)
0:16 'fs_out' ( out 4-component vector of float)
0:16 'result' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'gohan' (layout( location=1 component=0) flat in uint)
0:? 'goten' (layout( location=1 component=2) flat sample in 2-component vector of uint)
0:? 'gs_fs' ( smooth in 4-component vector of float)
0:? 'fs_out' ( out 4-component vector of float)