Remove one layer of arrayness on geometry shader inputs before checking for location overlaps. I think there is a spec. bug here.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24377 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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4 changed files with 19 additions and 5 deletions
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@ -9,5 +9,5 @@
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// source have to figure out how to create revision.h just to get a build
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// going. However, if it is not updated, it can be a version behind.
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#define GLSLANG_REVISION "24356"
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#define GLSLANG_DATE "2013/12/04 14:50:38"
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#define GLSLANG_REVISION "24376"
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#define GLSLANG_DATE "2013/12/05 13:07:56"
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