HLSL: Non-functional: Drive existing method recognition by syntax, not by name.

This (and previous commit) is a better foundation to build real methods on.
This commit is contained in:
John Kessenich 2017-03-08 20:09:03 -07:00
parent 78388726eb
commit 516d92d3c5
4 changed files with 55 additions and 39 deletions

View file

@ -862,47 +862,18 @@ bool HlslParseContext::isStructBufferMethod(const TString& name) const
}
//
// Handle seeing a base.field dereference in the grammar.
// Handle seeing a base.field dereference in the grammar, where 'field' is a
// swizzle or member variable.
//
TIntermTyped* HlslParseContext::handleDotDereference(const TSourceLoc& loc, TIntermTyped* base, const TString& field)
{
variableCheck(base);
//
// methods can't be resolved until we later see the function-calling syntax.
// Save away the name in the AST for now. Processing is completed in
// handleLengthMethod(), etc.
//
if (field == "length") {
return intermediate.addMethod(base, TType(EbtInt), &field, loc);
} else if (isSamplerMethod(field) && base->getType().getBasicType() == EbtSampler) {
// If it's not a method on a sampler object, we fall through to let other objects have a go.
const TSampler& sampler = base->getType().getSampler();
if (! sampler.isPureSampler()) {
const int vecSize = sampler.isShadow() ? 1 : 4; // TODO: handle arbitrary sample return sizes
return intermediate.addMethod(base, TType(sampler.type, EvqTemporary, vecSize), &field, loc);
}
} else if (isStructBufferType(base->getType())) {
TType retType(base->getType(), 0);
return intermediate.addMethod(base, retType, &field, loc);
} else if (field == "Append" ||
field == "RestartStrip") {
// We cannot check the type here: it may be sanitized if we're not compiling a geometry shader, but
// the code is around in the shader source.
return intermediate.addMethod(base, TType(EbtVoid), &field, loc);
}
// It's not .length() if we get to here.
if (base->isArray()) {
error(loc, "cannot apply to an array:", ".", field.c_str());
return base;
}
// It's neither an array nor .length() if we get here,
// leaving swizzles and struct/block dereferences.
TIntermTyped* result = base;
if (base->isVector() || base->isScalar()) {
TSwizzleSelectors<TVectorSelector> selectors;
@ -1011,6 +982,43 @@ TIntermTyped* HlslParseContext::handleDotDereference(const TSourceLoc& loc, TInt
return result;
}
//
// Handle seeing a base.field dereference in the grammar, where 'field' is a
// built-in method.
//
// Return nullptr if 'field' is not a built-in method.
//
TIntermTyped* HlslParseContext::handleBuiltInMethod(const TSourceLoc& loc, TIntermTyped* base, const TString& field)
{
variableCheck(base);
//
// methods can't be resolved until we later see the function-calling syntax.
// Save away the name in the AST for now. Processing is completed in
// handleLengthMethod(), etc.
//
if (field == "length") {
return intermediate.addMethod(base, TType(EbtInt), &field, loc);
} else if (isSamplerMethod(field) && base->getType().getBasicType() == EbtSampler) {
// If it's not a method on a sampler object, we fall through to let other objects have a go.
const TSampler& sampler = base->getType().getSampler();
if (! sampler.isPureSampler()) {
const int vecSize = sampler.isShadow() ? 1 : 4; // TODO: handle arbitrary sample return sizes
return intermediate.addMethod(base, TType(sampler.type, EvqTemporary, vecSize), &field, loc);
}
} else if (isStructBufferType(base->getType())) {
TType retType(base->getType(), 0);
return intermediate.addMethod(base, retType, &field, loc);
} else if (field == "Append" ||
field == "RestartStrip") {
// We cannot check the type here: it may be sanitized if we're not compiling a geometry shader, but
// the code is around in the shader source.
return intermediate.addMethod(base, TType(EbtVoid), &field, loc);
}
return nullptr;
}
// Split the type of the given node into two structs:
// 1. interstage IO
// 2. everything else