Implement GL_EXT_fragment_invocation_density
including SPV generation using SPV_EXT_fragment_invocation_density. This is an alias of the functionality in SPV_NV_shading_rate, and thus in some cases we can only have one set of the tokens present (switch statements), so we have picked the EXT version. This required updating the expected test results for SPV_NV_shading_rate. Also updated the known-good for spirv-headers so that the validator in spirv-tools knows about the new extension.
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18 changed files with 215 additions and 12 deletions
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@ -167,6 +167,7 @@ const char* const E_GL_EXT_control_flow_attributes = "GL_EXT_control_fl
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const char* const E_GL_EXT_nonuniform_qualifier = "GL_EXT_nonuniform_qualifier";
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const char* const E_GL_EXT_samplerless_texture_functions = "GL_EXT_samplerless_texture_functions";
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const char* const E_GL_EXT_scalar_block_layout = "GL_EXT_scalar_block_layout";
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const char* const E_GL_EXT_fragment_invocation_density = "GL_EXT_fragment_invocation_density";
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// Arrays of extensions for the above viewportEXTs duplications
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