Implement GL_EXT_fragment_invocation_density
including SPV generation using SPV_EXT_fragment_invocation_density. This is an alias of the functionality in SPV_NV_shading_rate, and thus in some cases we can only have one set of the tokens present (switch statements), so we have picked the EXT version. This required updating the expected test results for SPV_NV_shading_rate. Also updated the known-good for spirv-headers so that the validator in spirv-tools knows about the new extension.
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18 changed files with 215 additions and 12 deletions
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@ -4,7 +4,7 @@ spv.shadingRate.frag
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// Id's are bound by 21
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Capability Shader
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Capability ShadingRateNV
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Capability FragmentDensityEXT
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Extension "SPV_NV_shading_rate"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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@ -19,10 +19,10 @@ spv.shadingRate.frag
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Name 19 "gl_InvocationsPerPixelNV"
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Decorate 9(FragmentSize) Location 0
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Decorate 13(gl_FragmentSizeNV) Flat
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Decorate 13(gl_FragmentSizeNV) BuiltIn FragmentSizeNV
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Decorate 13(gl_FragmentSizeNV) BuiltIn FragSizeEXT
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Decorate 17(InvocationsPerPixel) Location 2
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Decorate 19(gl_InvocationsPerPixelNV) Flat
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Decorate 19(gl_InvocationsPerPixelNV) BuiltIn InvocationsPerPixelNV
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Decorate 19(gl_InvocationsPerPixelNV) BuiltIn FragInvocationCountEXT
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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