HLSL: Add missing relaxed-precision float/int matrix expansions
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6 changed files with 858 additions and 95 deletions
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@ -76,7 +76,7 @@ namespace glslang {
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bool acceptLayoutQualifierList(TQualifier&);
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bool acceptType(TType&);
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bool acceptType(TType&, TIntermNode*& nodeList);
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bool acceptTemplateVecMatBasicType(TBasicType&);
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bool acceptTemplateVecMatBasicType(TBasicType&, TPrecisionQualifier&);
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bool acceptVectorTemplateType(TType&);
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bool acceptMatrixTemplateType(TType&);
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bool acceptTessellationDeclType(TBuiltInVariable&);
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