HLSL: Add missing relaxed-precision float/int matrix expansions
This commit is contained in:
parent
58d302cfa2
commit
5137ce1a95
6 changed files with 858 additions and 95 deletions
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@ -5,33 +5,69 @@ gl_FragCoord origin is upper left
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0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:9 Function Parameters:
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0:? Sequence
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0:40 add ( temp mediump 2-component vector of float)
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0:40 'mf16_2' ( temp mediump 2-component vector of float)
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0:40 'mf16' ( temp mediump float)
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0:41 add ( temp mediump 2-component vector of float)
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0:41 'mf10_2' ( temp mediump 2-component vector of float)
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0:41 'mf10' ( temp mediump float)
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0:42 add ( temp mediump 2-component vector of int)
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0:42 'mi16_2' ( temp mediump 2-component vector of int)
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0:42 'mi16' ( temp mediump int)
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0:43 add ( temp mediump 2-component vector of int)
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0:43 'mi12_2' ( temp mediump 2-component vector of int)
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0:43 'mi12' ( temp mediump int)
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0:44 add ( temp mediump 2-component vector of uint)
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0:44 'mu16_2' ( temp mediump 2-component vector of uint)
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0:44 'mu16' ( temp mediump uint)
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0:47 move second child to first child ( temp 4-component vector of float)
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0:47 Color: direct index for structure ( temp 4-component vector of float)
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0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Constant:
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0:47 0.000000
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0:47 0.000000
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0:47 0.000000
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0:47 0.000000
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0:48 Branch: Return with expression
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0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:85 add ( temp mediump 2-component vector of float)
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0:85 'mf16_2' ( temp mediump 2-component vector of float)
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0:85 'mf16' ( temp mediump float)
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0:86 add ( temp mediump 2-component vector of float)
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0:86 'mf10_2' ( temp mediump 2-component vector of float)
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0:86 'mf10' ( temp mediump float)
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0:87 add ( temp mediump 2-component vector of int)
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0:87 'mi16_2' ( temp mediump 2-component vector of int)
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0:87 'mi16' ( temp mediump int)
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0:88 add ( temp mediump 2-component vector of int)
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0:88 'mi12_2' ( temp mediump 2-component vector of int)
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0:88 'mi12' ( temp mediump int)
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0:89 add ( temp mediump 2-component vector of uint)
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0:89 'mu16_2' ( temp mediump 2-component vector of uint)
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0:89 'mu16' ( temp mediump uint)
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0:91 matrix-times-vector ( temp mediump 4-component vector of float)
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0:91 'mf16_2x4' ( temp mediump 2X4 matrix of float)
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0:91 'mf16_2' ( temp mediump 2-component vector of float)
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0:92 matrix-times-vector ( temp mediump 4-component vector of float)
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0:92 'mf16_3x4' ( temp mediump 3X4 matrix of float)
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0:92 'mf16_3' ( temp mediump 3-component vector of float)
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0:93 matrix-times-vector ( temp mediump 4-component vector of float)
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0:93 'mf16_4x4' ( temp mediump 4X4 matrix of float)
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0:93 'mf16_4' ( temp mediump 4-component vector of float)
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0:94 vector-times-matrix ( temp mediump 4-component vector of float)
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0:94 'mf16_2' ( temp mediump 2-component vector of float)
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0:94 'mf16_4x2' ( temp mediump 4X2 matrix of float)
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0:95 vector-times-matrix ( temp mediump 4-component vector of float)
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0:95 'mf16_3' ( temp mediump 3-component vector of float)
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0:95 'mf16_4x3' ( temp mediump 4X3 matrix of float)
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0:96 vector-times-matrix ( temp mediump 4-component vector of float)
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0:96 'mf16_4' ( temp mediump 4-component vector of float)
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0:96 'mf16_4x4' ( temp mediump 4X4 matrix of float)
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0:98 matrix-times-vector ( temp mediump 4-component vector of float)
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0:98 'mf10_2x4' ( temp mediump 2X4 matrix of float)
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0:98 'mf10_2' ( temp mediump 2-component vector of float)
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0:99 matrix-times-vector ( temp mediump 4-component vector of float)
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0:99 'mf10_3x4' ( temp mediump 3X4 matrix of float)
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0:99 'mf10_3' ( temp mediump 3-component vector of float)
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0:100 matrix-times-vector ( temp mediump 4-component vector of float)
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0:100 'mf10_4x4' ( temp mediump 4X4 matrix of float)
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0:100 'mf10_4' ( temp mediump 4-component vector of float)
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0:101 vector-times-matrix ( temp mediump 4-component vector of float)
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0:101 'mf10_2' ( temp mediump 2-component vector of float)
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0:101 'mf10_4x2' ( temp mediump 4X2 matrix of float)
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0:102 vector-times-matrix ( temp mediump 4-component vector of float)
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0:102 'mf10_3' ( temp mediump 3-component vector of float)
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0:102 'mf10_4x3' ( temp mediump 4X3 matrix of float)
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0:103 vector-times-matrix ( temp mediump 4-component vector of float)
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0:103 'mf10_4' ( temp mediump 4-component vector of float)
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0:103 'mf10_4x4' ( temp mediump 4X4 matrix of float)
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0:106 move second child to first child ( temp 4-component vector of float)
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0:106 Color: direct index for structure ( temp 4-component vector of float)
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0:106 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:106 Constant:
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0:106 0 (const int)
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0:106 Constant:
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0:106 0.000000
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0:106 0.000000
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0:106 0.000000
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0:106 0.000000
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0:107 Branch: Return with expression
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0:107 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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@ -56,33 +92,69 @@ gl_FragCoord origin is upper left
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0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:9 Function Parameters:
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0:? Sequence
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0:40 add ( temp mediump 2-component vector of float)
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0:40 'mf16_2' ( temp mediump 2-component vector of float)
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0:40 'mf16' ( temp mediump float)
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0:41 add ( temp mediump 2-component vector of float)
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0:41 'mf10_2' ( temp mediump 2-component vector of float)
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0:41 'mf10' ( temp mediump float)
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0:42 add ( temp mediump 2-component vector of int)
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0:42 'mi16_2' ( temp mediump 2-component vector of int)
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0:42 'mi16' ( temp mediump int)
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0:43 add ( temp mediump 2-component vector of int)
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0:43 'mi12_2' ( temp mediump 2-component vector of int)
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0:43 'mi12' ( temp mediump int)
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0:44 add ( temp mediump 2-component vector of uint)
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0:44 'mu16_2' ( temp mediump 2-component vector of uint)
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0:44 'mu16' ( temp mediump uint)
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0:47 move second child to first child ( temp 4-component vector of float)
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0:47 Color: direct index for structure ( temp 4-component vector of float)
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0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Constant:
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0:47 0.000000
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0:47 0.000000
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0:47 0.000000
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0:47 0.000000
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0:48 Branch: Return with expression
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0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:85 add ( temp mediump 2-component vector of float)
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0:85 'mf16_2' ( temp mediump 2-component vector of float)
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0:85 'mf16' ( temp mediump float)
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0:86 add ( temp mediump 2-component vector of float)
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0:86 'mf10_2' ( temp mediump 2-component vector of float)
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0:86 'mf10' ( temp mediump float)
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0:87 add ( temp mediump 2-component vector of int)
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0:87 'mi16_2' ( temp mediump 2-component vector of int)
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0:87 'mi16' ( temp mediump int)
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0:88 add ( temp mediump 2-component vector of int)
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0:88 'mi12_2' ( temp mediump 2-component vector of int)
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0:88 'mi12' ( temp mediump int)
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0:89 add ( temp mediump 2-component vector of uint)
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0:89 'mu16_2' ( temp mediump 2-component vector of uint)
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0:89 'mu16' ( temp mediump uint)
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0:91 matrix-times-vector ( temp mediump 4-component vector of float)
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0:91 'mf16_2x4' ( temp mediump 2X4 matrix of float)
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0:91 'mf16_2' ( temp mediump 2-component vector of float)
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0:92 matrix-times-vector ( temp mediump 4-component vector of float)
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0:92 'mf16_3x4' ( temp mediump 3X4 matrix of float)
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0:92 'mf16_3' ( temp mediump 3-component vector of float)
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0:93 matrix-times-vector ( temp mediump 4-component vector of float)
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0:93 'mf16_4x4' ( temp mediump 4X4 matrix of float)
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0:93 'mf16_4' ( temp mediump 4-component vector of float)
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0:94 vector-times-matrix ( temp mediump 4-component vector of float)
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0:94 'mf16_2' ( temp mediump 2-component vector of float)
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0:94 'mf16_4x2' ( temp mediump 4X2 matrix of float)
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0:95 vector-times-matrix ( temp mediump 4-component vector of float)
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0:95 'mf16_3' ( temp mediump 3-component vector of float)
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0:95 'mf16_4x3' ( temp mediump 4X3 matrix of float)
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0:96 vector-times-matrix ( temp mediump 4-component vector of float)
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0:96 'mf16_4' ( temp mediump 4-component vector of float)
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0:96 'mf16_4x4' ( temp mediump 4X4 matrix of float)
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0:98 matrix-times-vector ( temp mediump 4-component vector of float)
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0:98 'mf10_2x4' ( temp mediump 2X4 matrix of float)
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0:98 'mf10_2' ( temp mediump 2-component vector of float)
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0:99 matrix-times-vector ( temp mediump 4-component vector of float)
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0:99 'mf10_3x4' ( temp mediump 3X4 matrix of float)
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0:99 'mf10_3' ( temp mediump 3-component vector of float)
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0:100 matrix-times-vector ( temp mediump 4-component vector of float)
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0:100 'mf10_4x4' ( temp mediump 4X4 matrix of float)
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0:100 'mf10_4' ( temp mediump 4-component vector of float)
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0:101 vector-times-matrix ( temp mediump 4-component vector of float)
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0:101 'mf10_2' ( temp mediump 2-component vector of float)
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0:101 'mf10_4x2' ( temp mediump 4X2 matrix of float)
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0:102 vector-times-matrix ( temp mediump 4-component vector of float)
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0:102 'mf10_3' ( temp mediump 3-component vector of float)
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0:102 'mf10_4x3' ( temp mediump 4X3 matrix of float)
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0:103 vector-times-matrix ( temp mediump 4-component vector of float)
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0:103 'mf10_4' ( temp mediump 4-component vector of float)
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0:103 'mf10_4x4' ( temp mediump 4X4 matrix of float)
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0:106 move second child to first child ( temp 4-component vector of float)
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0:106 Color: direct index for structure ( temp 4-component vector of float)
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0:106 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:106 Constant:
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0:106 0 (const int)
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0:106 Constant:
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0:106 0.000000
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0:106 0.000000
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0:106 0.000000
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0:106 0.000000
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0:107 Branch: Return with expression
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0:107 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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@ -99,12 +171,12 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 70
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// Id's are bound by 132
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 64
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EntryPoint Fragment 4 "main" 126
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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@ -121,12 +193,26 @@ gl_FragCoord origin is upper left
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Name 39 "mi12"
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Name 46 "mu16_2"
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Name 49 "mu16"
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Name 54 "psout"
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Name 64 "@entryPointOutput.Color"
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Name 67 "$Global"
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MemberName 67($Global) 0 "b1a"
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MemberName 67($Global) 1 "b1b"
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Name 69 ""
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Name 55 "mf16_2x4"
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Name 61 "mf16_3x4"
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Name 65 "mf16_3"
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Name 70 "mf16_4x4"
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Name 73 "mf16_4"
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Name 79 "mf16_4x2"
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Name 85 "mf16_4x3"
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Name 91 "mf10_2x4"
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Name 95 "mf10_3x4"
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Name 97 "mf10_3"
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Name 100 "mf10_4x4"
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Name 102 "mf10_4"
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Name 106 "mf10_4x2"
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Name 110 "mf10_4x3"
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Name 117 "psout"
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Name 126 "@entryPointOutput.Color"
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Name 129 "$Global"
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MemberName 129($Global) 0 "b1a"
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MemberName 129($Global) 1 "b1b"
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Name 131 ""
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Decorate 14(mf16_2) RelaxedPrecision
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Decorate 15 RelaxedPrecision
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Decorate 17(mf16) RelaxedPrecision
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@ -157,14 +243,64 @@ gl_FragCoord origin is upper left
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Decorate 50 RelaxedPrecision
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Decorate 51 RelaxedPrecision
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Decorate 52 RelaxedPrecision
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Decorate 64(@entryPointOutput.Color) Location 0
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MemberDecorate 67($Global) 0 RelaxedPrecision
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MemberDecorate 67($Global) 0 Offset 0
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MemberDecorate 67($Global) 1 RelaxedPrecision
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MemberDecorate 67($Global) 1 Offset 4
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Decorate 67($Global) Block
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Decorate 69 DescriptorSet 0
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Decorate 69 Binding 0
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Decorate 55(mf16_2x4) RelaxedPrecision
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Decorate 56 RelaxedPrecision
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Decorate 57 RelaxedPrecision
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Decorate 58 RelaxedPrecision
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Decorate 61(mf16_3x4) RelaxedPrecision
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Decorate 62 RelaxedPrecision
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Decorate 65(mf16_3) RelaxedPrecision
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Decorate 66 RelaxedPrecision
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Decorate 67 RelaxedPrecision
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Decorate 70(mf16_4x4) RelaxedPrecision
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Decorate 71 RelaxedPrecision
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Decorate 73(mf16_4) RelaxedPrecision
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Decorate 74 RelaxedPrecision
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Decorate 75 RelaxedPrecision
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Decorate 76 RelaxedPrecision
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Decorate 79(mf16_4x2) RelaxedPrecision
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Decorate 80 RelaxedPrecision
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Decorate 81 RelaxedPrecision
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Decorate 82 RelaxedPrecision
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Decorate 85(mf16_4x3) RelaxedPrecision
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Decorate 86 RelaxedPrecision
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Decorate 87 RelaxedPrecision
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Decorate 88 RelaxedPrecision
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Decorate 89 RelaxedPrecision
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Decorate 90 RelaxedPrecision
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Decorate 91(mf10_2x4) RelaxedPrecision
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Decorate 92 RelaxedPrecision
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Decorate 93 RelaxedPrecision
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Decorate 94 RelaxedPrecision
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Decorate 95(mf10_3x4) RelaxedPrecision
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Decorate 96 RelaxedPrecision
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Decorate 97(mf10_3) RelaxedPrecision
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Decorate 98 RelaxedPrecision
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Decorate 99 RelaxedPrecision
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Decorate 100(mf10_4x4) RelaxedPrecision
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Decorate 101 RelaxedPrecision
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Decorate 102(mf10_4) RelaxedPrecision
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Decorate 103 RelaxedPrecision
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Decorate 104 RelaxedPrecision
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Decorate 105 RelaxedPrecision
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Decorate 106(mf10_4x2) RelaxedPrecision
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Decorate 107 RelaxedPrecision
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Decorate 108 RelaxedPrecision
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Decorate 109 RelaxedPrecision
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Decorate 110(mf10_4x3) RelaxedPrecision
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Decorate 111 RelaxedPrecision
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Decorate 112 RelaxedPrecision
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Decorate 113 RelaxedPrecision
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Decorate 114 RelaxedPrecision
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Decorate 115 RelaxedPrecision
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Decorate 126(@entryPointOutput.Color) Location 0
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MemberDecorate 129($Global) 0 RelaxedPrecision
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MemberDecorate 129($Global) 0 Offset 0
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MemberDecorate 129($Global) 1 RelaxedPrecision
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MemberDecorate 129($Global) 1 Offset 4
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Decorate 129($Global) Block
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Decorate 131 DescriptorSet 0
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Decorate 131 Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -182,21 +318,33 @@ gl_FragCoord origin is upper left
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44: TypeVector 43(int) 2
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45: TypePointer Function 44(ivec2)
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48: TypePointer Function 43(int)
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53: TypePointer Function 8(PS_OUTPUT)
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55: 27(int) Constant 0
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56: 6(float) Constant 0
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57: 7(fvec4) ConstantComposite 56 56 56 56
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58: TypePointer Function 7(fvec4)
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63: TypePointer Output 7(fvec4)
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64(@entryPointOutput.Color): 63(ptr) Variable Output
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67($Global): TypeStruct 6(float) 6(float)
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68: TypePointer Uniform 67($Global)
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69: 68(ptr) Variable Uniform
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53: TypeMatrix 7(fvec4) 2
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54: TypePointer Function 53
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59: TypeMatrix 7(fvec4) 3
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60: TypePointer Function 59
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63: TypeVector 6(float) 3
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64: TypePointer Function 63(fvec3)
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68: TypeMatrix 7(fvec4) 4
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69: TypePointer Function 68
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72: TypePointer Function 7(fvec4)
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77: TypeMatrix 12(fvec2) 4
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78: TypePointer Function 77
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83: TypeMatrix 63(fvec3) 4
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84: TypePointer Function 83
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116: TypePointer Function 8(PS_OUTPUT)
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118: 27(int) Constant 0
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119: 6(float) Constant 0
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120: 7(fvec4) ConstantComposite 119 119 119 119
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125: TypePointer Output 7(fvec4)
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126(@entryPointOutput.Color): 125(ptr) Variable Output
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129($Global): TypeStruct 6(float) 6(float)
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130: TypePointer Uniform 129($Global)
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131: 130(ptr) Variable Uniform
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4(main): 2 Function None 3
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5: Label
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65:8(PS_OUTPUT) FunctionCall 10(@main()
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66: 7(fvec4) CompositeExtract 65 0
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Store 64(@entryPointOutput.Color) 66
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127:8(PS_OUTPUT) FunctionCall 10(@main()
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128: 7(fvec4) CompositeExtract 127 0
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Store 126(@entryPointOutput.Color) 128
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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@ -211,7 +359,21 @@ gl_FragCoord origin is upper left
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39(mi12): 32(ptr) Variable Function
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46(mu16_2): 45(ptr) Variable Function
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49(mu16): 48(ptr) Variable Function
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54(psout): 53(ptr) Variable Function
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55(mf16_2x4): 54(ptr) Variable Function
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61(mf16_3x4): 60(ptr) Variable Function
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65(mf16_3): 64(ptr) Variable Function
|
||||
70(mf16_4x4): 69(ptr) Variable Function
|
||||
73(mf16_4): 72(ptr) Variable Function
|
||||
79(mf16_4x2): 78(ptr) Variable Function
|
||||
85(mf16_4x3): 84(ptr) Variable Function
|
||||
91(mf10_2x4): 54(ptr) Variable Function
|
||||
95(mf10_3x4): 60(ptr) Variable Function
|
||||
97(mf10_3): 64(ptr) Variable Function
|
||||
100(mf10_4x4): 69(ptr) Variable Function
|
||||
102(mf10_4): 72(ptr) Variable Function
|
||||
106(mf10_4x2): 78(ptr) Variable Function
|
||||
110(mf10_4x3): 84(ptr) Variable Function
|
||||
117(psout): 116(ptr) Variable Function
|
||||
15: 12(fvec2) Load 14(mf16_2)
|
||||
18: 6(float) Load 17(mf16)
|
||||
19: 12(fvec2) CompositeConstruct 18 18
|
||||
|
|
@ -232,8 +394,44 @@ gl_FragCoord origin is upper left
|
|||
50: 43(int) Load 49(mu16)
|
||||
51: 44(ivec2) CompositeConstruct 50 50
|
||||
52: 44(ivec2) IAdd 47 51
|
||||
59: 58(ptr) AccessChain 54(psout) 55
|
||||
Store 59 57
|
||||
60:8(PS_OUTPUT) Load 54(psout)
|
||||
ReturnValue 60
|
||||
56: 53 Load 55(mf16_2x4)
|
||||
57: 12(fvec2) Load 14(mf16_2)
|
||||
58: 7(fvec4) MatrixTimesVector 56 57
|
||||
62: 59 Load 61(mf16_3x4)
|
||||
66: 63(fvec3) Load 65(mf16_3)
|
||||
67: 7(fvec4) MatrixTimesVector 62 66
|
||||
71: 68 Load 70(mf16_4x4)
|
||||
74: 7(fvec4) Load 73(mf16_4)
|
||||
75: 7(fvec4) MatrixTimesVector 71 74
|
||||
76: 12(fvec2) Load 14(mf16_2)
|
||||
80: 77 Load 79(mf16_4x2)
|
||||
81: 7(fvec4) VectorTimesMatrix 76 80
|
||||
82: 63(fvec3) Load 65(mf16_3)
|
||||
86: 83 Load 85(mf16_4x3)
|
||||
87: 7(fvec4) VectorTimesMatrix 82 86
|
||||
88: 7(fvec4) Load 73(mf16_4)
|
||||
89: 68 Load 70(mf16_4x4)
|
||||
90: 7(fvec4) VectorTimesMatrix 88 89
|
||||
92: 53 Load 91(mf10_2x4)
|
||||
93: 12(fvec2) Load 21(mf10_2)
|
||||
94: 7(fvec4) MatrixTimesVector 92 93
|
||||
96: 59 Load 95(mf10_3x4)
|
||||
98: 63(fvec3) Load 97(mf10_3)
|
||||
99: 7(fvec4) MatrixTimesVector 96 98
|
||||
101: 68 Load 100(mf10_4x4)
|
||||
103: 7(fvec4) Load 102(mf10_4)
|
||||
104: 7(fvec4) MatrixTimesVector 101 103
|
||||
105: 12(fvec2) Load 21(mf10_2)
|
||||
107: 77 Load 106(mf10_4x2)
|
||||
108: 7(fvec4) VectorTimesMatrix 105 107
|
||||
109: 63(fvec3) Load 97(mf10_3)
|
||||
111: 83 Load 110(mf10_4x3)
|
||||
112: 7(fvec4) VectorTimesMatrix 109 111
|
||||
113: 7(fvec4) Load 102(mf10_4)
|
||||
114: 68 Load 100(mf10_4x4)
|
||||
115: 7(fvec4) VectorTimesMatrix 113 114
|
||||
121: 72(ptr) AccessChain 117(psout) 118
|
||||
Store 121 120
|
||||
122:8(PS_OUTPUT) Load 117(psout)
|
||||
ReturnValue 122
|
||||
FunctionEnd
|
||||
|
|
|
|||
|
|
@ -12,30 +12,75 @@ PS_OUTPUT main()
|
|||
min16float2 mf16_2;
|
||||
min16float3 mf16_3;
|
||||
min16float4 mf16_4;
|
||||
min16float2x2 mf16_2x2;
|
||||
min16float2x3 mf16_2x3;
|
||||
min16float2x4 mf16_2x4;
|
||||
min16float3x2 mf16_3x2;
|
||||
min16float3x3 mf16_3x3;
|
||||
min16float3x4 mf16_3x4;
|
||||
min16float4x2 mf16_4x2;
|
||||
min16float4x3 mf16_4x3;
|
||||
min16float4x4 mf16_4x4;
|
||||
|
||||
min10float mf10;
|
||||
min10float1 mf10_1;
|
||||
min10float2 mf10_2;
|
||||
min10float3 mf10_3;
|
||||
min10float4 mf12_4;
|
||||
min10float4 mf10_4;
|
||||
min10float2x2 mf10_2x2;
|
||||
min10float2x3 mf10_2x3;
|
||||
min10float2x4 mf10_2x4;
|
||||
min10float3x2 mf10_3x2;
|
||||
min10float3x3 mf10_3x3;
|
||||
min10float3x4 mf10_3x4;
|
||||
min10float4x2 mf10_4x2;
|
||||
min10float4x3 mf10_4x3;
|
||||
min10float4x4 mf10_4x4;
|
||||
|
||||
min16int mi16;
|
||||
min16int1 mi16_1;
|
||||
min16int2 mi16_2;
|
||||
min16int3 mi16_3;
|
||||
min16int4 mi16_4;
|
||||
min16int2x2 mi16_2x2;
|
||||
min16int2x3 mi16_2x3;
|
||||
min16int2x4 mi16_2x4;
|
||||
min16int3x2 mi16_3x2;
|
||||
min16int3x3 mi16_3x3;
|
||||
min16int3x4 mi16_3x4;
|
||||
min16int4x2 mi16_4x2;
|
||||
min16int4x3 mi16_4x3;
|
||||
min16int4x4 mi16_4x4;
|
||||
|
||||
min12int mi12;
|
||||
min12int1 mi12_1;
|
||||
min12int2 mi12_2;
|
||||
min12int3 mi12_3;
|
||||
min12int4 mi12_4;
|
||||
min12int2x2 mi12_2x2;
|
||||
min12int2x3 mi12_2x3;
|
||||
min12int2x4 mi12_2x4;
|
||||
min12int3x2 mi12_3x2;
|
||||
min12int3x3 mi12_3x3;
|
||||
min12int3x4 mi12_3x4;
|
||||
min12int4x2 mi12_4x2;
|
||||
min12int4x3 mi12_4x3;
|
||||
min12int4x4 mi12_4x4;
|
||||
|
||||
min16uint mu16;
|
||||
min16uint1 mu16_1;
|
||||
min16uint2 mu16_2;
|
||||
min16uint3 mu16_3;
|
||||
min16uint4 mu16_4;
|
||||
min16uint2x2 mu16_2x2;
|
||||
min16uint2x3 mu16_2x3;
|
||||
min16uint2x4 mu16_2x4;
|
||||
min16uint3x2 mu16_3x2;
|
||||
min16uint3x3 mu16_3x3;
|
||||
min16uint3x4 mu16_3x4;
|
||||
min16uint4x2 mu16_4x2;
|
||||
min16uint4x3 mu16_4x3;
|
||||
min16uint4x4 mu16_4x4;
|
||||
|
||||
mf16_2 + mf16;
|
||||
mf10_2 + mf10;
|
||||
|
|
@ -43,6 +88,20 @@ PS_OUTPUT main()
|
|||
mi12_2 + mi12;
|
||||
mu16_2 + mu16;
|
||||
|
||||
mul(mf16_2, mf16_2x4);
|
||||
mul(mf16_3, mf16_3x4);
|
||||
mul(mf16_4, mf16_4x4);
|
||||
mul(mf16_4x2, mf16_2);
|
||||
mul(mf16_4x3, mf16_3);
|
||||
mul(mf16_4x4, mf16_4);
|
||||
|
||||
mul(mf10_2, mf10_2x4);
|
||||
mul(mf10_3, mf10_3x4);
|
||||
mul(mf10_4, mf10_4x4);
|
||||
mul(mf10_4x2, mf10_2);
|
||||
mul(mf10_4x3, mf10_3);
|
||||
mul(mf10_4x4, mf10_4);
|
||||
|
||||
PS_OUTPUT psout;
|
||||
psout.Color = 0;
|
||||
return psout;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue