Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration.
Also made all tests in testlist include linker tests. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24156 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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114 changed files with 835 additions and 24 deletions
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@ -312,6 +312,29 @@ public:
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}
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}
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bool isIo() const
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{
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switch (storage) {
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case EvqUniform:
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case EvqBuffer:
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case EvqVaryingIn:
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case EvqFragCoord:
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case EvqPointCoord:
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case EvqFace:
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case EvqVertexId:
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case EvqInstanceId:
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case EvqPosition:
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case EvqPointSize:
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case EvqClipVertex:
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case EvqVaryingOut:
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case EvqFragColor:
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case EvqFragDepth:
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return true;
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default:
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return false;
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}
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}
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// Implementing an embedded layout-qualifier class here, since C++ can't have a real class bitfield
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void clearLayout()
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{
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