Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration.
Also made all tests in testlist include linker tests. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24156 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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114 changed files with 835 additions and 24 deletions
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@ -1,3 +1,4 @@
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tokenLength.vert
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ERROR: 0:9: '' : numeric literal too big
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ERROR: 0:10: '' : numeric literal too big
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ERROR: 0:13: '' : octal literal too big
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@ -14,6 +15,7 @@ ERROR: 0:36: '' : float literal too long
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ERROR: 0:36: '' : float literal too long
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ERROR: 14 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:9 Sequence
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0:9 move second child to first child (highp int)
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@ -105,3 +107,8 @@ ERROR: node is still EOpNull!
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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Linked vertex stage:
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