Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration.
Also made all tests in testlist include linker tests. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24156 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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114 changed files with 835 additions and 24 deletions
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300.frag
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ERROR: 0:30: 'noperspective' : Reserved word.
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ERROR: 0:30: 'noperspective' : not supported with this profile: es
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ERROR: 0:31: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: bads
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@ -28,6 +29,7 @@ ERROR: 0:126: 'imageBuffer' : Reserved word.
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ERROR: 0:126: '' : syntax error
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ERROR: 28 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:53 Function Definition: main( (void)
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0:53 Function Parameters:
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@ -289,3 +291,9 @@ ERROR: node is still EOpNull!
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0:? 'st1' (uniform structure{i,s})
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0:? 'st2' (uniform structure{i,s})
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Linked fragment stage:
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ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers
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