Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration.

Also made all tests in testlist include linker tests.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24156 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-11-20 21:12:43 +00:00
parent 23bcc02a20
commit 5134b9cf57
114 changed files with 835 additions and 24 deletions

View file

@ -1,3 +1,4 @@
300.frag
ERROR: 0:30: 'noperspective' : Reserved word.
ERROR: 0:30: 'noperspective' : not supported with this profile: es
ERROR: 0:31: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: bads
@ -28,6 +29,7 @@ ERROR: 0:126: 'imageBuffer' : Reserved word.
ERROR: 0:126: '' : syntax error
ERROR: 28 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:53 Function Definition: main( (void)
0:53 Function Parameters:
@ -289,3 +291,9 @@ ERROR: node is still EOpNull!
0:? 'st1' (uniform structure{i,s})
0:? 'st2' (uniform structure{i,s})
Linked fragment stage:
ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers