Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration.

Also made all tests in testlist include linker tests.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24156 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-11-20 21:12:43 +00:00
parent 23bcc02a20
commit 5134b9cf57
114 changed files with 835 additions and 24 deletions

View file

@ -1,3 +1,4 @@
130.frag
Warning, version 130 is not yet complete; most features are present, but a few are missing.
ERROR: 0:25: 'texture gather function' : not supported for this version or the enabled extensions
ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Color
@ -9,6 +10,7 @@ ERROR: 0:63: '>' : wrong operand types: no operation '>' exists that takes a le
ERROR: 0:64: '>=' : wrong operand types: no operation '>=' exists that takes a left-hand operand of type 'const 2-component vector of uint' and a right operand of type 'const 2-component vector of uint' (or there is no acceptable conversion)
ERROR: 7 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:16 Function Definition: main( (void)
0:16 Function Parameters:
@ -105,3 +107,8 @@ ERROR: node is still EOpNull!
0:? 'gl_Color' (smooth in 4-component vector of float)
0:? 'gl_Color' (flat in 4-component vector of float)
Linked fragment stage: