HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich 2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View file

@ -4,10 +4,10 @@ gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:7 Function Parameters:
0:7 'a1' (in 4-component vector of float)
0:7 'a2' (in 4-component vector of float)
0:7 'a3' (in 4-component vector of float)
0:7 'a4' (in 4-component vector of float)
0:7 'a1' (layout(location=0 ) in 4-component vector of float)
0:7 'a2' (layout(location=1 ) in 4-component vector of float)
0:7 'a3' (layout(location=2 ) in 4-component vector of float)
0:7 'a4' (layout(location=3 ) in 4-component vector of float)
0:? Sequence
0:8 Sequence
0:8 move second child to first child (temp 4-component vector of float)
@ -15,15 +15,15 @@ gl_FragCoord origin is upper left
0:8 add (temp 4-component vector of float)
0:8 add (temp 4-component vector of float)
0:8 add (temp 4-component vector of float)
0:8 'a1' (in 4-component vector of float)
0:8 'a1' (layout(location=0 ) in 4-component vector of float)
0:8 component-wise multiply (temp 4-component vector of float)
0:8 'a2' (in 4-component vector of float)
0:8 'a3' (in 4-component vector of float)
0:8 'a4' (in 4-component vector of float)
0:8 'a2' (layout(location=1 ) in 4-component vector of float)
0:8 'a3' (layout(location=2 ) in 4-component vector of float)
0:8 'a4' (layout(location=3 ) in 4-component vector of float)
0:? Construct vec4 (temp 4-component vector of float)
0:8 component-wise multiply (temp 3-component vector of float)
0:8 vector swizzle (temp 3-component vector of float)
0:8 'a1' (in 4-component vector of float)
0:8 'a1' (layout(location=0 ) in 4-component vector of float)
0:8 Sequence
0:8 Constant:
0:8 0 (const int)
@ -32,7 +32,7 @@ gl_FragCoord origin is upper left
0:8 Constant:
0:8 2 (const int)
0:8 vector swizzle (temp 3-component vector of float)
0:8 'a2' (in 4-component vector of float)
0:8 'a2' (layout(location=1 ) in 4-component vector of float)
0:8 Sequence
0:8 Constant:
0:8 0 (const int)
@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:8 Constant:
0:8 2 (const int)
0:8 direct index (temp float)
0:8 'a3' (in 4-component vector of float)
0:8 'a3' (layout(location=2 ) in 4-component vector of float)
0:8 Constant:
0:8 3 (const int)
0:8 Branch: Return
@ -56,10 +56,10 @@ gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:7 Function Parameters:
0:7 'a1' (in 4-component vector of float)
0:7 'a2' (in 4-component vector of float)
0:7 'a3' (in 4-component vector of float)
0:7 'a4' (in 4-component vector of float)
0:7 'a1' (layout(location=0 ) in 4-component vector of float)
0:7 'a2' (layout(location=1 ) in 4-component vector of float)
0:7 'a3' (layout(location=2 ) in 4-component vector of float)
0:7 'a4' (layout(location=3 ) in 4-component vector of float)
0:? Sequence
0:8 Sequence
0:8 move second child to first child (temp 4-component vector of float)
@ -67,15 +67,15 @@ gl_FragCoord origin is upper left
0:8 add (temp 4-component vector of float)
0:8 add (temp 4-component vector of float)
0:8 add (temp 4-component vector of float)
0:8 'a1' (in 4-component vector of float)
0:8 'a1' (layout(location=0 ) in 4-component vector of float)
0:8 component-wise multiply (temp 4-component vector of float)
0:8 'a2' (in 4-component vector of float)
0:8 'a3' (in 4-component vector of float)
0:8 'a4' (in 4-component vector of float)
0:8 'a2' (layout(location=1 ) in 4-component vector of float)
0:8 'a3' (layout(location=2 ) in 4-component vector of float)
0:8 'a4' (layout(location=3 ) in 4-component vector of float)
0:? Construct vec4 (temp 4-component vector of float)
0:8 component-wise multiply (temp 3-component vector of float)
0:8 vector swizzle (temp 3-component vector of float)
0:8 'a1' (in 4-component vector of float)
0:8 'a1' (layout(location=0 ) in 4-component vector of float)
0:8 Sequence
0:8 Constant:
0:8 0 (const int)
@ -84,7 +84,7 @@ gl_FragCoord origin is upper left
0:8 Constant:
0:8 2 (const int)
0:8 vector swizzle (temp 3-component vector of float)
0:8 'a2' (in 4-component vector of float)
0:8 'a2' (layout(location=1 ) in 4-component vector of float)
0:8 Sequence
0:8 Constant:
0:8 0 (const int)
@ -93,7 +93,7 @@ gl_FragCoord origin is upper left
0:8 Constant:
0:8 2 (const int)
0:8 direct index (temp float)
0:8 'a3' (in 4-component vector of float)
0:8 'a3' (layout(location=2 ) in 4-component vector of float)
0:8 Constant:
0:8 3 (const int)
0:8 Branch: Return
@ -114,6 +114,10 @@ gl_FragCoord origin is upper left
Name 13 "a2"
Name 15 "a3"
Name 19 "a4"
Decorate 11(a1) Location 0
Decorate 13(a2) Location 1
Decorate 15(a3) Location 2
Decorate 19(a4) Location 3
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32