HLSL: Create test results for the previous commits.
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92 changed files with 1471 additions and 1370 deletions
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@ -4,10 +4,10 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float)
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0:7 Function Parameters:
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0:7 'a1' (in 4-component vector of float)
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0:7 'a2' (in 4-component vector of float)
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0:7 'a3' (in 4-component vector of float)
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0:7 'a4' (in 4-component vector of float)
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0:7 'a1' (layout(location=0 ) in 4-component vector of float)
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0:7 'a2' (layout(location=1 ) in 4-component vector of float)
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0:7 'a3' (layout(location=2 ) in 4-component vector of float)
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0:7 'a4' (layout(location=3 ) in 4-component vector of float)
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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@ -15,15 +15,15 @@ gl_FragCoord origin is upper left
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 'a1' (in 4-component vector of float)
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0:8 'a1' (layout(location=0 ) in 4-component vector of float)
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0:8 component-wise multiply (temp 4-component vector of float)
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0:8 'a2' (in 4-component vector of float)
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0:8 'a3' (in 4-component vector of float)
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0:8 'a4' (in 4-component vector of float)
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0:8 'a2' (layout(location=1 ) in 4-component vector of float)
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0:8 'a3' (layout(location=2 ) in 4-component vector of float)
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0:8 'a4' (layout(location=3 ) in 4-component vector of float)
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0:? Construct vec4 (temp 4-component vector of float)
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0:8 component-wise multiply (temp 3-component vector of float)
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0:8 vector swizzle (temp 3-component vector of float)
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0:8 'a1' (in 4-component vector of float)
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0:8 'a1' (layout(location=0 ) in 4-component vector of float)
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0:8 Sequence
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0:8 Constant:
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0:8 0 (const int)
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@ -32,7 +32,7 @@ gl_FragCoord origin is upper left
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0:8 Constant:
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0:8 2 (const int)
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0:8 vector swizzle (temp 3-component vector of float)
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0:8 'a2' (in 4-component vector of float)
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0:8 'a2' (layout(location=1 ) in 4-component vector of float)
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0:8 Sequence
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0:8 Constant:
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0:8 0 (const int)
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@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index (temp float)
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0:8 'a3' (in 4-component vector of float)
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0:8 'a3' (layout(location=2 ) in 4-component vector of float)
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0:8 Constant:
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0:8 3 (const int)
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0:8 Branch: Return
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@ -56,10 +56,10 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float)
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0:7 Function Parameters:
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0:7 'a1' (in 4-component vector of float)
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0:7 'a2' (in 4-component vector of float)
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0:7 'a3' (in 4-component vector of float)
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0:7 'a4' (in 4-component vector of float)
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0:7 'a1' (layout(location=0 ) in 4-component vector of float)
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0:7 'a2' (layout(location=1 ) in 4-component vector of float)
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0:7 'a3' (layout(location=2 ) in 4-component vector of float)
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0:7 'a4' (layout(location=3 ) in 4-component vector of float)
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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@ -67,15 +67,15 @@ gl_FragCoord origin is upper left
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 'a1' (in 4-component vector of float)
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0:8 'a1' (layout(location=0 ) in 4-component vector of float)
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0:8 component-wise multiply (temp 4-component vector of float)
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0:8 'a2' (in 4-component vector of float)
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0:8 'a3' (in 4-component vector of float)
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0:8 'a4' (in 4-component vector of float)
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0:8 'a2' (layout(location=1 ) in 4-component vector of float)
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0:8 'a3' (layout(location=2 ) in 4-component vector of float)
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0:8 'a4' (layout(location=3 ) in 4-component vector of float)
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0:? Construct vec4 (temp 4-component vector of float)
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0:8 component-wise multiply (temp 3-component vector of float)
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0:8 vector swizzle (temp 3-component vector of float)
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0:8 'a1' (in 4-component vector of float)
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0:8 'a1' (layout(location=0 ) in 4-component vector of float)
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0:8 Sequence
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0:8 Constant:
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0:8 0 (const int)
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@ -84,7 +84,7 @@ gl_FragCoord origin is upper left
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0:8 Constant:
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0:8 2 (const int)
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0:8 vector swizzle (temp 3-component vector of float)
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0:8 'a2' (in 4-component vector of float)
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0:8 'a2' (layout(location=1 ) in 4-component vector of float)
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0:8 Sequence
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0:8 Constant:
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0:8 0 (const int)
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@ -93,7 +93,7 @@ gl_FragCoord origin is upper left
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index (temp float)
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0:8 'a3' (in 4-component vector of float)
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0:8 'a3' (layout(location=2 ) in 4-component vector of float)
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0:8 Constant:
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0:8 3 (const int)
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0:8 Branch: Return
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@ -114,6 +114,10 @@ gl_FragCoord origin is upper left
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Name 13 "a2"
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Name 15 "a3"
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Name 19 "a4"
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Decorate 11(a1) Location 0
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Decorate 13(a2) Location 1
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Decorate 15(a3) Location 2
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Decorate 19(a4) Location 3
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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