HLSL: Create test results for the previous commits.
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92 changed files with 1471 additions and 1370 deletions
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@ -4,15 +4,15 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: PixelShaderFunction(vf4;vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input1' (in 4-component vector of float)
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0:2 'input2' (in 4-component vector of float)
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0:2 'input1' (layout(location=0 ) in 4-component vector of float)
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0:2 'input2' (layout(location=1 ) in 4-component vector of float)
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:3 max (global 4-component vector of float)
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0:3 'input1' (in 4-component vector of float)
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0:3 'input2' (in 4-component vector of float)
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0:3 'input1' (layout(location=0 ) in 4-component vector of float)
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0:3 'input2' (layout(location=1 ) in 4-component vector of float)
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0:3 Branch: Return
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0:? Linker Objects
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@ -25,15 +25,15 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: PixelShaderFunction(vf4;vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input1' (in 4-component vector of float)
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0:2 'input2' (in 4-component vector of float)
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0:2 'input1' (layout(location=0 ) in 4-component vector of float)
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0:2 'input2' (layout(location=1 ) in 4-component vector of float)
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:3 max (global 4-component vector of float)
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0:3 'input1' (in 4-component vector of float)
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0:3 'input2' (in 4-component vector of float)
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0:3 'input1' (layout(location=0 ) in 4-component vector of float)
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0:3 'input2' (layout(location=1 ) in 4-component vector of float)
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0:3 Branch: Return
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0:? Linker Objects
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@ -50,6 +50,8 @@ gl_FragCoord origin is upper left
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Name 9 "@entryPointOutput"
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Name 11 "input1"
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Name 13 "input2"
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Decorate 11(input1) Location 0
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Decorate 13(input2) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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