HLSL: Create test results for the previous commits.
This commit is contained in:
parent
335fc28e76
commit
510d83b384
92 changed files with 1471 additions and 1370 deletions
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@ -1140,80 +1140,80 @@ gl_FragCoord origin is upper left
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0:? 3.000000
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0:400 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
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0:260 Function Parameters:
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0:260 'inF0' (in 4-component vector of float)
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0:260 'inF1' (in 4-component vector of float)
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0:260 'inF2' (in 4-component vector of float)
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0:260 'inU0' (in 4-component vector of uint)
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0:260 'inU1' (in 4-component vector of uint)
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0:260 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:260 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:260 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:260 'inU0' (layout(location=3 ) in 4-component vector of uint)
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0:260 'inU1' (layout(location=4 ) in 4-component vector of uint)
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0:? Sequence
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0:263 Sequence
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0:263 move second child to first child (temp bool)
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0:263 'r000' (temp bool)
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0:263 all (global bool)
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0:263 'inF0' (in 4-component vector of float)
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0:263 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:264 Sequence
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0:264 move second child to first child (temp 4-component vector of float)
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0:264 'r001' (temp 4-component vector of float)
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0:264 Absolute value (global 4-component vector of float)
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0:264 'inF0' (in 4-component vector of float)
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0:264 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:265 Sequence
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0:265 move second child to first child (temp 4-component vector of float)
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0:265 'r002' (temp 4-component vector of float)
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0:265 arc cosine (global 4-component vector of float)
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0:265 'inF0' (in 4-component vector of float)
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0:265 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:266 Sequence
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0:266 move second child to first child (temp bool)
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0:266 'r003' (temp bool)
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0:266 any (global bool)
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0:266 'inF0' (in 4-component vector of float)
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0:266 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:267 Sequence
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0:267 move second child to first child (temp 4-component vector of float)
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0:267 'r004' (temp 4-component vector of float)
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0:267 arc sine (global 4-component vector of float)
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0:267 'inF0' (in 4-component vector of float)
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0:267 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:268 Sequence
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0:268 move second child to first child (temp 4-component vector of int)
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0:268 'r005' (temp 4-component vector of int)
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0:268 floatBitsToInt (global 4-component vector of int)
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0:268 'inF0' (in 4-component vector of float)
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0:268 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:269 Sequence
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0:269 move second child to first child (temp 4-component vector of uint)
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0:269 'r006' (temp 4-component vector of uint)
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0:269 floatBitsToUint (global 4-component vector of uint)
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0:269 'inF0' (in 4-component vector of float)
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0:269 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:270 Sequence
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0:270 move second child to first child (temp 4-component vector of float)
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0:270 'r007' (temp 4-component vector of float)
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0:270 intBitsToFloat (global 4-component vector of float)
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0:270 'inU0' (in 4-component vector of uint)
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0:270 'inU0' (layout(location=3 ) in 4-component vector of uint)
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0:272 Sequence
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0:272 move second child to first child (temp 4-component vector of float)
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0:272 'r009' (temp 4-component vector of float)
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0:272 arc tangent (global 4-component vector of float)
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0:272 'inF0' (in 4-component vector of float)
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0:272 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:273 Sequence
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0:273 move second child to first child (temp 4-component vector of float)
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0:273 'r010' (temp 4-component vector of float)
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0:273 arc tangent (global 4-component vector of float)
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0:273 'inF0' (in 4-component vector of float)
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0:273 'inF1' (in 4-component vector of float)
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0:273 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:273 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:274 Sequence
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0:274 move second child to first child (temp 4-component vector of float)
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0:274 'r011' (temp 4-component vector of float)
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0:274 Ceiling (global 4-component vector of float)
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0:274 'inF0' (in 4-component vector of float)
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0:274 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:275 Sequence
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0:275 move second child to first child (temp 4-component vector of float)
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0:275 'r012' (temp 4-component vector of float)
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0:275 clamp (global 4-component vector of float)
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0:275 'inF0' (in 4-component vector of float)
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0:275 'inF1' (in 4-component vector of float)
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0:275 'inF2' (in 4-component vector of float)
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0:275 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:275 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:275 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:276 Test condition and select (temp void)
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0:276 Condition
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0:276 any (temp bool)
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0:276 Compare Less Than (temp 4-component vector of bool)
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0:276 'inF0' (in 4-component vector of float)
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0:276 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:276 Constant:
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0:276 0.000000
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0:276 0.000000
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@ -1225,12 +1225,12 @@ gl_FragCoord origin is upper left
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0:277 move second child to first child (temp 4-component vector of float)
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0:277 'r013' (temp 4-component vector of float)
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0:277 cosine (global 4-component vector of float)
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0:277 'inF0' (in 4-component vector of float)
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0:277 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:278 Sequence
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0:278 move second child to first child (temp 4-component vector of float)
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0:278 'r014' (temp 4-component vector of float)
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0:278 hyp. cosine (global 4-component vector of float)
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0:278 'inF0' (in 4-component vector of float)
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0:278 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:279 Sequence
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0:279 move second child to first child (temp 4-component vector of uint)
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0:279 'r015' (temp 4-component vector of uint)
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@ -1244,49 +1244,49 @@ gl_FragCoord origin is upper left
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0:280 move second child to first child (temp 4-component vector of float)
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0:280 'r016' (temp 4-component vector of float)
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0:280 dPdx (global 4-component vector of float)
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0:280 'inF0' (in 4-component vector of float)
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0:280 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:281 Sequence
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0:281 move second child to first child (temp 4-component vector of float)
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0:281 'r017' (temp 4-component vector of float)
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0:281 dPdxCoarse (global 4-component vector of float)
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0:281 'inF0' (in 4-component vector of float)
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0:281 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:282 Sequence
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0:282 move second child to first child (temp 4-component vector of float)
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0:282 'r018' (temp 4-component vector of float)
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0:282 dPdxFine (global 4-component vector of float)
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0:282 'inF0' (in 4-component vector of float)
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0:282 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:283 Sequence
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0:283 move second child to first child (temp 4-component vector of float)
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0:283 'r019' (temp 4-component vector of float)
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0:283 dPdy (global 4-component vector of float)
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0:283 'inF0' (in 4-component vector of float)
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0:283 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:284 Sequence
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0:284 move second child to first child (temp 4-component vector of float)
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0:284 'r020' (temp 4-component vector of float)
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0:284 dPdyCoarse (global 4-component vector of float)
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0:284 'inF0' (in 4-component vector of float)
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0:284 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:285 Sequence
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0:285 move second child to first child (temp 4-component vector of float)
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0:285 'r021' (temp 4-component vector of float)
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0:285 dPdyFine (global 4-component vector of float)
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0:285 'inF0' (in 4-component vector of float)
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0:285 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:286 Sequence
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0:286 move second child to first child (temp 4-component vector of float)
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0:286 'r022' (temp 4-component vector of float)
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0:286 degrees (global 4-component vector of float)
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0:286 'inF0' (in 4-component vector of float)
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0:286 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:287 Sequence
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0:287 move second child to first child (temp float)
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0:287 'r023' (temp float)
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0:287 distance (global float)
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0:287 'inF0' (in 4-component vector of float)
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0:287 'inF1' (in 4-component vector of float)
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0:287 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:287 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:288 Sequence
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0:288 move second child to first child (temp float)
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0:288 'r024' (temp float)
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0:288 dot-product (global float)
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0:288 'inF0' (in 4-component vector of float)
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0:288 'inF1' (in 4-component vector of float)
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0:288 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:288 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:289 Sequence
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0:289 move second child to first child (temp 4-component vector of float)
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0:289 'r025' (temp 4-component vector of float)
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@ -1295,38 +1295,38 @@ gl_FragCoord origin is upper left
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0:289 1.000000
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0:289 component-wise multiply (temp float)
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0:289 direct index (temp float)
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0:289 'inF0' (in 4-component vector of float)
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0:289 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:289 Constant:
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0:289 1 (const int)
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0:289 direct index (temp float)
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0:289 'inF1' (in 4-component vector of float)
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0:289 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:289 Constant:
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0:289 1 (const int)
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0:289 direct index (temp float)
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0:289 'inF0' (in 4-component vector of float)
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0:289 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:289 Constant:
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0:289 2 (const int)
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0:289 direct index (temp float)
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0:289 'inF1' (in 4-component vector of float)
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0:289 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:289 Constant:
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0:289 3 (const int)
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0:293 Sequence
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0:293 move second child to first child (temp 4-component vector of float)
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0:293 'r029' (temp 4-component vector of float)
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0:293 exp (global 4-component vector of float)
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0:293 'inF0' (in 4-component vector of float)
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0:293 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:294 Sequence
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0:294 move second child to first child (temp 4-component vector of float)
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0:294 'r030' (temp 4-component vector of float)
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0:294 exp2 (global 4-component vector of float)
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0:294 'inF0' (in 4-component vector of float)
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0:294 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:295 Sequence
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0:295 move second child to first child (temp 4-component vector of float)
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0:295 'r031' (temp 4-component vector of float)
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0:295 face-forward (global 4-component vector of float)
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0:295 'inF0' (in 4-component vector of float)
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0:295 'inF1' (in 4-component vector of float)
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0:295 'inF2' (in 4-component vector of float)
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0:295 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:295 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:295 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:296 Sequence
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0:296 move second child to first child (temp 4-component vector of uint)
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0:296 'r032' (temp 4-component vector of uint)
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@ -1349,122 +1349,122 @@ gl_FragCoord origin is upper left
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0:298 move second child to first child (temp 4-component vector of float)
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0:298 'r034' (temp 4-component vector of float)
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0:298 Floor (global 4-component vector of float)
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0:298 'inF0' (in 4-component vector of float)
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0:298 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:300 Sequence
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0:300 move second child to first child (temp 4-component vector of float)
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0:300 'r036' (temp 4-component vector of float)
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0:300 mod (global 4-component vector of float)
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0:300 'inF0' (in 4-component vector of float)
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0:300 'inF1' (in 4-component vector of float)
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0:300 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:300 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:301 Sequence
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0:301 move second child to first child (temp 4-component vector of float)
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0:301 'r037' (temp 4-component vector of float)
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0:301 Fraction (global 4-component vector of float)
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0:301 'inF0' (in 4-component vector of float)
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0:301 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:302 Sequence
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0:302 move second child to first child (temp 4-component vector of float)
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0:302 'r038' (temp 4-component vector of float)
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0:302 frexp (global 4-component vector of float)
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0:302 'inF0' (in 4-component vector of float)
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0:302 'inF1' (in 4-component vector of float)
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0:302 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:302 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:303 Sequence
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0:303 move second child to first child (temp 4-component vector of float)
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0:303 'r039' (temp 4-component vector of float)
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0:303 fwidth (global 4-component vector of float)
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0:303 'inF0' (in 4-component vector of float)
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0:303 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:304 Sequence
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0:304 move second child to first child (temp 4-component vector of bool)
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0:304 'r040' (temp 4-component vector of bool)
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0:304 isinf (global 4-component vector of bool)
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0:304 'inF0' (in 4-component vector of float)
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0:304 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:305 Sequence
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0:305 move second child to first child (temp 4-component vector of bool)
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0:305 'r041' (temp 4-component vector of bool)
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0:305 isnan (global 4-component vector of bool)
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0:305 'inF0' (in 4-component vector of float)
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0:305 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:306 Sequence
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0:306 move second child to first child (temp 4-component vector of float)
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0:306 'r042' (temp 4-component vector of float)
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0:306 ldexp (global 4-component vector of float)
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0:306 'inF0' (in 4-component vector of float)
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0:306 'inF1' (in 4-component vector of float)
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0:306 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:306 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:307 Sequence
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0:307 move second child to first child (temp 4-component vector of float)
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0:307 'r039a' (temp 4-component vector of float)
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0:307 mix (global 4-component vector of float)
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0:307 'inF0' (in 4-component vector of float)
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0:307 'inF1' (in 4-component vector of float)
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0:307 'inF2' (in 4-component vector of float)
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0:307 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:307 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:307 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:308 Sequence
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0:308 move second child to first child (temp float)
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0:308 'r043' (temp float)
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0:308 length (global float)
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0:308 'inF0' (in 4-component vector of float)
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0:308 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:309 Sequence
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0:309 move second child to first child (temp 4-component vector of float)
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0:309 'r044' (temp 4-component vector of float)
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0:309 log (global 4-component vector of float)
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0:309 'inF0' (in 4-component vector of float)
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0:309 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:310 Sequence
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0:310 move second child to first child (temp 4-component vector of float)
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0:310 'r045' (temp 4-component vector of float)
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0:310 vector-scale (temp 4-component vector of float)
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0:310 log2 (temp 4-component vector of float)
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0:310 'inF0' (in 4-component vector of float)
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0:310 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:310 Constant:
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0:310 0.301030
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0:311 Sequence
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0:311 move second child to first child (temp 4-component vector of float)
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0:311 'r046' (temp 4-component vector of float)
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0:311 log2 (global 4-component vector of float)
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0:311 'inF0' (in 4-component vector of float)
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0:311 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:312 Sequence
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0:312 move second child to first child (temp 4-component vector of float)
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0:312 'r047' (temp 4-component vector of float)
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0:312 max (global 4-component vector of float)
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0:312 'inF0' (in 4-component vector of float)
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0:312 'inF1' (in 4-component vector of float)
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0:312 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:312 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:313 Sequence
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0:313 move second child to first child (temp 4-component vector of float)
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0:313 'r048' (temp 4-component vector of float)
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0:313 min (global 4-component vector of float)
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0:313 'inF0' (in 4-component vector of float)
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0:313 'inF1' (in 4-component vector of float)
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0:313 'inF0' (layout(location=0 ) in 4-component vector of float)
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||||
0:313 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:314 Sequence
|
||||
0:314 move second child to first child (temp 4-component vector of float)
|
||||
0:314 'r049' (temp 4-component vector of float)
|
||||
0:314 normalize (global 4-component vector of float)
|
||||
0:314 'inF0' (in 4-component vector of float)
|
||||
0:314 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:315 Sequence
|
||||
0:315 move second child to first child (temp 4-component vector of float)
|
||||
0:315 'r050' (temp 4-component vector of float)
|
||||
0:315 pow (global 4-component vector of float)
|
||||
0:315 'inF0' (in 4-component vector of float)
|
||||
0:315 'inF1' (in 4-component vector of float)
|
||||
0:315 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:315 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:316 Sequence
|
||||
0:316 move second child to first child (temp 4-component vector of float)
|
||||
0:316 'r051' (temp 4-component vector of float)
|
||||
0:316 radians (global 4-component vector of float)
|
||||
0:316 'inF0' (in 4-component vector of float)
|
||||
0:316 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:317 Sequence
|
||||
0:317 move second child to first child (temp 4-component vector of float)
|
||||
0:317 'r052' (temp 4-component vector of float)
|
||||
0:317 divide (temp 4-component vector of float)
|
||||
0:317 Constant:
|
||||
0:317 1.000000
|
||||
0:317 'inF0' (in 4-component vector of float)
|
||||
0:317 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:318 Sequence
|
||||
0:318 move second child to first child (temp 4-component vector of float)
|
||||
0:318 'r053' (temp 4-component vector of float)
|
||||
0:318 reflect (global 4-component vector of float)
|
||||
0:318 'inF0' (in 4-component vector of float)
|
||||
0:318 'inF1' (in 4-component vector of float)
|
||||
0:318 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:318 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:319 Sequence
|
||||
0:319 move second child to first child (temp 4-component vector of float)
|
||||
0:319 'r054' (temp 4-component vector of float)
|
||||
0:319 refract (global 4-component vector of float)
|
||||
0:319 'inF0' (in 4-component vector of float)
|
||||
0:319 'inF1' (in 4-component vector of float)
|
||||
0:319 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:319 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:319 Constant:
|
||||
0:319 2.000000
|
||||
0:320 Sequence
|
||||
|
|
@ -1480,17 +1480,17 @@ gl_FragCoord origin is upper left
|
|||
0:321 move second child to first child (temp 4-component vector of float)
|
||||
0:321 'r056' (temp 4-component vector of float)
|
||||
0:321 roundEven (global 4-component vector of float)
|
||||
0:321 'inF0' (in 4-component vector of float)
|
||||
0:321 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:322 Sequence
|
||||
0:322 move second child to first child (temp 4-component vector of float)
|
||||
0:322 'r057' (temp 4-component vector of float)
|
||||
0:322 inverse sqrt (global 4-component vector of float)
|
||||
0:322 'inF0' (in 4-component vector of float)
|
||||
0:322 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:323 Sequence
|
||||
0:323 move second child to first child (temp 4-component vector of float)
|
||||
0:323 'r058' (temp 4-component vector of float)
|
||||
0:323 clamp (temp 4-component vector of float)
|
||||
0:323 'inF0' (in 4-component vector of float)
|
||||
0:323 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:323 Constant:
|
||||
0:323 0.000000
|
||||
0:323 Constant:
|
||||
|
|
@ -1499,59 +1499,59 @@ gl_FragCoord origin is upper left
|
|||
0:324 move second child to first child (temp 4-component vector of float)
|
||||
0:324 'r059' (temp 4-component vector of float)
|
||||
0:324 Sign (global 4-component vector of float)
|
||||
0:324 'inF0' (in 4-component vector of float)
|
||||
0:324 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:325 Sequence
|
||||
0:325 move second child to first child (temp 4-component vector of float)
|
||||
0:325 'r060' (temp 4-component vector of float)
|
||||
0:325 sine (global 4-component vector of float)
|
||||
0:325 'inF0' (in 4-component vector of float)
|
||||
0:325 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:326 Sequence
|
||||
0:326 move second child to first child (temp 4-component vector of float)
|
||||
0:326 'inF1' (in 4-component vector of float)
|
||||
0:326 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:326 sine (temp 4-component vector of float)
|
||||
0:326 'inF0' (in 4-component vector of float)
|
||||
0:326 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:326 move second child to first child (temp 4-component vector of float)
|
||||
0:326 'inF2' (in 4-component vector of float)
|
||||
0:326 'inF2' (layout(location=2 ) in 4-component vector of float)
|
||||
0:326 cosine (temp 4-component vector of float)
|
||||
0:326 'inF0' (in 4-component vector of float)
|
||||
0:326 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:327 Sequence
|
||||
0:327 move second child to first child (temp 4-component vector of float)
|
||||
0:327 'r061' (temp 4-component vector of float)
|
||||
0:327 hyp. sine (global 4-component vector of float)
|
||||
0:327 'inF0' (in 4-component vector of float)
|
||||
0:327 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:328 Sequence
|
||||
0:328 move second child to first child (temp 4-component vector of float)
|
||||
0:328 'r062' (temp 4-component vector of float)
|
||||
0:328 smoothstep (global 4-component vector of float)
|
||||
0:328 'inF0' (in 4-component vector of float)
|
||||
0:328 'inF1' (in 4-component vector of float)
|
||||
0:328 'inF2' (in 4-component vector of float)
|
||||
0:328 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:328 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:328 'inF2' (layout(location=2 ) in 4-component vector of float)
|
||||
0:329 Sequence
|
||||
0:329 move second child to first child (temp 4-component vector of float)
|
||||
0:329 'r063' (temp 4-component vector of float)
|
||||
0:329 sqrt (global 4-component vector of float)
|
||||
0:329 'inF0' (in 4-component vector of float)
|
||||
0:329 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:330 Sequence
|
||||
0:330 move second child to first child (temp 4-component vector of float)
|
||||
0:330 'r064' (temp 4-component vector of float)
|
||||
0:330 step (global 4-component vector of float)
|
||||
0:330 'inF0' (in 4-component vector of float)
|
||||
0:330 'inF1' (in 4-component vector of float)
|
||||
0:330 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:330 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:331 Sequence
|
||||
0:331 move second child to first child (temp 4-component vector of float)
|
||||
0:331 'r065' (temp 4-component vector of float)
|
||||
0:331 tangent (global 4-component vector of float)
|
||||
0:331 'inF0' (in 4-component vector of float)
|
||||
0:331 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:332 Sequence
|
||||
0:332 move second child to first child (temp 4-component vector of float)
|
||||
0:332 'r066' (temp 4-component vector of float)
|
||||
0:332 hyp. tangent (global 4-component vector of float)
|
||||
0:332 'inF0' (in 4-component vector of float)
|
||||
0:332 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:334 Sequence
|
||||
0:334 move second child to first child (temp 4-component vector of float)
|
||||
0:334 'r067' (temp 4-component vector of float)
|
||||
0:334 trunc (global 4-component vector of float)
|
||||
0:334 'inF0' (in 4-component vector of float)
|
||||
0:334 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:337 Sequence
|
||||
0:337 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
|
|
@ -3921,80 +3921,80 @@ gl_FragCoord origin is upper left
|
|||
0:? 3.000000
|
||||
0:400 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
|
||||
0:260 Function Parameters:
|
||||
0:260 'inF0' (in 4-component vector of float)
|
||||
0:260 'inF1' (in 4-component vector of float)
|
||||
0:260 'inF2' (in 4-component vector of float)
|
||||
0:260 'inU0' (in 4-component vector of uint)
|
||||
0:260 'inU1' (in 4-component vector of uint)
|
||||
0:260 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:260 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:260 'inF2' (layout(location=2 ) in 4-component vector of float)
|
||||
0:260 'inU0' (layout(location=3 ) in 4-component vector of uint)
|
||||
0:260 'inU1' (layout(location=4 ) in 4-component vector of uint)
|
||||
0:? Sequence
|
||||
0:263 Sequence
|
||||
0:263 move second child to first child (temp bool)
|
||||
0:263 'r000' (temp bool)
|
||||
0:263 all (global bool)
|
||||
0:263 'inF0' (in 4-component vector of float)
|
||||
0:263 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:264 Sequence
|
||||
0:264 move second child to first child (temp 4-component vector of float)
|
||||
0:264 'r001' (temp 4-component vector of float)
|
||||
0:264 Absolute value (global 4-component vector of float)
|
||||
0:264 'inF0' (in 4-component vector of float)
|
||||
0:264 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:265 Sequence
|
||||
0:265 move second child to first child (temp 4-component vector of float)
|
||||
0:265 'r002' (temp 4-component vector of float)
|
||||
0:265 arc cosine (global 4-component vector of float)
|
||||
0:265 'inF0' (in 4-component vector of float)
|
||||
0:265 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:266 Sequence
|
||||
0:266 move second child to first child (temp bool)
|
||||
0:266 'r003' (temp bool)
|
||||
0:266 any (global bool)
|
||||
0:266 'inF0' (in 4-component vector of float)
|
||||
0:266 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:267 Sequence
|
||||
0:267 move second child to first child (temp 4-component vector of float)
|
||||
0:267 'r004' (temp 4-component vector of float)
|
||||
0:267 arc sine (global 4-component vector of float)
|
||||
0:267 'inF0' (in 4-component vector of float)
|
||||
0:267 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:268 Sequence
|
||||
0:268 move second child to first child (temp 4-component vector of int)
|
||||
0:268 'r005' (temp 4-component vector of int)
|
||||
0:268 floatBitsToInt (global 4-component vector of int)
|
||||
0:268 'inF0' (in 4-component vector of float)
|
||||
0:268 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:269 Sequence
|
||||
0:269 move second child to first child (temp 4-component vector of uint)
|
||||
0:269 'r006' (temp 4-component vector of uint)
|
||||
0:269 floatBitsToUint (global 4-component vector of uint)
|
||||
0:269 'inF0' (in 4-component vector of float)
|
||||
0:269 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:270 Sequence
|
||||
0:270 move second child to first child (temp 4-component vector of float)
|
||||
0:270 'r007' (temp 4-component vector of float)
|
||||
0:270 intBitsToFloat (global 4-component vector of float)
|
||||
0:270 'inU0' (in 4-component vector of uint)
|
||||
0:270 'inU0' (layout(location=3 ) in 4-component vector of uint)
|
||||
0:272 Sequence
|
||||
0:272 move second child to first child (temp 4-component vector of float)
|
||||
0:272 'r009' (temp 4-component vector of float)
|
||||
0:272 arc tangent (global 4-component vector of float)
|
||||
0:272 'inF0' (in 4-component vector of float)
|
||||
0:272 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:273 Sequence
|
||||
0:273 move second child to first child (temp 4-component vector of float)
|
||||
0:273 'r010' (temp 4-component vector of float)
|
||||
0:273 arc tangent (global 4-component vector of float)
|
||||
0:273 'inF0' (in 4-component vector of float)
|
||||
0:273 'inF1' (in 4-component vector of float)
|
||||
0:273 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:273 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:274 Sequence
|
||||
0:274 move second child to first child (temp 4-component vector of float)
|
||||
0:274 'r011' (temp 4-component vector of float)
|
||||
0:274 Ceiling (global 4-component vector of float)
|
||||
0:274 'inF0' (in 4-component vector of float)
|
||||
0:274 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:275 Sequence
|
||||
0:275 move second child to first child (temp 4-component vector of float)
|
||||
0:275 'r012' (temp 4-component vector of float)
|
||||
0:275 clamp (global 4-component vector of float)
|
||||
0:275 'inF0' (in 4-component vector of float)
|
||||
0:275 'inF1' (in 4-component vector of float)
|
||||
0:275 'inF2' (in 4-component vector of float)
|
||||
0:275 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:275 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:275 'inF2' (layout(location=2 ) in 4-component vector of float)
|
||||
0:276 Test condition and select (temp void)
|
||||
0:276 Condition
|
||||
0:276 any (temp bool)
|
||||
0:276 Compare Less Than (temp 4-component vector of bool)
|
||||
0:276 'inF0' (in 4-component vector of float)
|
||||
0:276 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:276 Constant:
|
||||
0:276 0.000000
|
||||
0:276 0.000000
|
||||
|
|
@ -4006,12 +4006,12 @@ gl_FragCoord origin is upper left
|
|||
0:277 move second child to first child (temp 4-component vector of float)
|
||||
0:277 'r013' (temp 4-component vector of float)
|
||||
0:277 cosine (global 4-component vector of float)
|
||||
0:277 'inF0' (in 4-component vector of float)
|
||||
0:277 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:278 Sequence
|
||||
0:278 move second child to first child (temp 4-component vector of float)
|
||||
0:278 'r014' (temp 4-component vector of float)
|
||||
0:278 hyp. cosine (global 4-component vector of float)
|
||||
0:278 'inF0' (in 4-component vector of float)
|
||||
0:278 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:279 Sequence
|
||||
0:279 move second child to first child (temp 4-component vector of uint)
|
||||
0:279 'r015' (temp 4-component vector of uint)
|
||||
|
|
@ -4025,49 +4025,49 @@ gl_FragCoord origin is upper left
|
|||
0:280 move second child to first child (temp 4-component vector of float)
|
||||
0:280 'r016' (temp 4-component vector of float)
|
||||
0:280 dPdx (global 4-component vector of float)
|
||||
0:280 'inF0' (in 4-component vector of float)
|
||||
0:280 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:281 Sequence
|
||||
0:281 move second child to first child (temp 4-component vector of float)
|
||||
0:281 'r017' (temp 4-component vector of float)
|
||||
0:281 dPdxCoarse (global 4-component vector of float)
|
||||
0:281 'inF0' (in 4-component vector of float)
|
||||
0:281 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:282 Sequence
|
||||
0:282 move second child to first child (temp 4-component vector of float)
|
||||
0:282 'r018' (temp 4-component vector of float)
|
||||
0:282 dPdxFine (global 4-component vector of float)
|
||||
0:282 'inF0' (in 4-component vector of float)
|
||||
0:282 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:283 Sequence
|
||||
0:283 move second child to first child (temp 4-component vector of float)
|
||||
0:283 'r019' (temp 4-component vector of float)
|
||||
0:283 dPdy (global 4-component vector of float)
|
||||
0:283 'inF0' (in 4-component vector of float)
|
||||
0:283 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:284 Sequence
|
||||
0:284 move second child to first child (temp 4-component vector of float)
|
||||
0:284 'r020' (temp 4-component vector of float)
|
||||
0:284 dPdyCoarse (global 4-component vector of float)
|
||||
0:284 'inF0' (in 4-component vector of float)
|
||||
0:284 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:285 Sequence
|
||||
0:285 move second child to first child (temp 4-component vector of float)
|
||||
0:285 'r021' (temp 4-component vector of float)
|
||||
0:285 dPdyFine (global 4-component vector of float)
|
||||
0:285 'inF0' (in 4-component vector of float)
|
||||
0:285 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:286 Sequence
|
||||
0:286 move second child to first child (temp 4-component vector of float)
|
||||
0:286 'r022' (temp 4-component vector of float)
|
||||
0:286 degrees (global 4-component vector of float)
|
||||
0:286 'inF0' (in 4-component vector of float)
|
||||
0:286 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:287 Sequence
|
||||
0:287 move second child to first child (temp float)
|
||||
0:287 'r023' (temp float)
|
||||
0:287 distance (global float)
|
||||
0:287 'inF0' (in 4-component vector of float)
|
||||
0:287 'inF1' (in 4-component vector of float)
|
||||
0:287 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:287 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:288 Sequence
|
||||
0:288 move second child to first child (temp float)
|
||||
0:288 'r024' (temp float)
|
||||
0:288 dot-product (global float)
|
||||
0:288 'inF0' (in 4-component vector of float)
|
||||
0:288 'inF1' (in 4-component vector of float)
|
||||
0:288 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:288 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:289 Sequence
|
||||
0:289 move second child to first child (temp 4-component vector of float)
|
||||
0:289 'r025' (temp 4-component vector of float)
|
||||
|
|
@ -4076,38 +4076,38 @@ gl_FragCoord origin is upper left
|
|||
0:289 1.000000
|
||||
0:289 component-wise multiply (temp float)
|
||||
0:289 direct index (temp float)
|
||||
0:289 'inF0' (in 4-component vector of float)
|
||||
0:289 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:289 Constant:
|
||||
0:289 1 (const int)
|
||||
0:289 direct index (temp float)
|
||||
0:289 'inF1' (in 4-component vector of float)
|
||||
0:289 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:289 Constant:
|
||||
0:289 1 (const int)
|
||||
0:289 direct index (temp float)
|
||||
0:289 'inF0' (in 4-component vector of float)
|
||||
0:289 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:289 Constant:
|
||||
0:289 2 (const int)
|
||||
0:289 direct index (temp float)
|
||||
0:289 'inF1' (in 4-component vector of float)
|
||||
0:289 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:289 Constant:
|
||||
0:289 3 (const int)
|
||||
0:293 Sequence
|
||||
0:293 move second child to first child (temp 4-component vector of float)
|
||||
0:293 'r029' (temp 4-component vector of float)
|
||||
0:293 exp (global 4-component vector of float)
|
||||
0:293 'inF0' (in 4-component vector of float)
|
||||
0:293 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:294 Sequence
|
||||
0:294 move second child to first child (temp 4-component vector of float)
|
||||
0:294 'r030' (temp 4-component vector of float)
|
||||
0:294 exp2 (global 4-component vector of float)
|
||||
0:294 'inF0' (in 4-component vector of float)
|
||||
0:294 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:295 Sequence
|
||||
0:295 move second child to first child (temp 4-component vector of float)
|
||||
0:295 'r031' (temp 4-component vector of float)
|
||||
0:295 face-forward (global 4-component vector of float)
|
||||
0:295 'inF0' (in 4-component vector of float)
|
||||
0:295 'inF1' (in 4-component vector of float)
|
||||
0:295 'inF2' (in 4-component vector of float)
|
||||
0:295 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:295 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:295 'inF2' (layout(location=2 ) in 4-component vector of float)
|
||||
0:296 Sequence
|
||||
0:296 move second child to first child (temp 4-component vector of uint)
|
||||
0:296 'r032' (temp 4-component vector of uint)
|
||||
|
|
@ -4130,122 +4130,122 @@ gl_FragCoord origin is upper left
|
|||
0:298 move second child to first child (temp 4-component vector of float)
|
||||
0:298 'r034' (temp 4-component vector of float)
|
||||
0:298 Floor (global 4-component vector of float)
|
||||
0:298 'inF0' (in 4-component vector of float)
|
||||
0:298 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:300 Sequence
|
||||
0:300 move second child to first child (temp 4-component vector of float)
|
||||
0:300 'r036' (temp 4-component vector of float)
|
||||
0:300 mod (global 4-component vector of float)
|
||||
0:300 'inF0' (in 4-component vector of float)
|
||||
0:300 'inF1' (in 4-component vector of float)
|
||||
0:300 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:300 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:301 Sequence
|
||||
0:301 move second child to first child (temp 4-component vector of float)
|
||||
0:301 'r037' (temp 4-component vector of float)
|
||||
0:301 Fraction (global 4-component vector of float)
|
||||
0:301 'inF0' (in 4-component vector of float)
|
||||
0:301 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:302 Sequence
|
||||
0:302 move second child to first child (temp 4-component vector of float)
|
||||
0:302 'r038' (temp 4-component vector of float)
|
||||
0:302 frexp (global 4-component vector of float)
|
||||
0:302 'inF0' (in 4-component vector of float)
|
||||
0:302 'inF1' (in 4-component vector of float)
|
||||
0:302 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:302 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:303 Sequence
|
||||
0:303 move second child to first child (temp 4-component vector of float)
|
||||
0:303 'r039' (temp 4-component vector of float)
|
||||
0:303 fwidth (global 4-component vector of float)
|
||||
0:303 'inF0' (in 4-component vector of float)
|
||||
0:303 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:304 Sequence
|
||||
0:304 move second child to first child (temp 4-component vector of bool)
|
||||
0:304 'r040' (temp 4-component vector of bool)
|
||||
0:304 isinf (global 4-component vector of bool)
|
||||
0:304 'inF0' (in 4-component vector of float)
|
||||
0:304 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:305 Sequence
|
||||
0:305 move second child to first child (temp 4-component vector of bool)
|
||||
0:305 'r041' (temp 4-component vector of bool)
|
||||
0:305 isnan (global 4-component vector of bool)
|
||||
0:305 'inF0' (in 4-component vector of float)
|
||||
0:305 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:306 Sequence
|
||||
0:306 move second child to first child (temp 4-component vector of float)
|
||||
0:306 'r042' (temp 4-component vector of float)
|
||||
0:306 ldexp (global 4-component vector of float)
|
||||
0:306 'inF0' (in 4-component vector of float)
|
||||
0:306 'inF1' (in 4-component vector of float)
|
||||
0:306 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:306 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:307 Sequence
|
||||
0:307 move second child to first child (temp 4-component vector of float)
|
||||
0:307 'r039a' (temp 4-component vector of float)
|
||||
0:307 mix (global 4-component vector of float)
|
||||
0:307 'inF0' (in 4-component vector of float)
|
||||
0:307 'inF1' (in 4-component vector of float)
|
||||
0:307 'inF2' (in 4-component vector of float)
|
||||
0:307 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:307 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:307 'inF2' (layout(location=2 ) in 4-component vector of float)
|
||||
0:308 Sequence
|
||||
0:308 move second child to first child (temp float)
|
||||
0:308 'r043' (temp float)
|
||||
0:308 length (global float)
|
||||
0:308 'inF0' (in 4-component vector of float)
|
||||
0:308 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:309 Sequence
|
||||
0:309 move second child to first child (temp 4-component vector of float)
|
||||
0:309 'r044' (temp 4-component vector of float)
|
||||
0:309 log (global 4-component vector of float)
|
||||
0:309 'inF0' (in 4-component vector of float)
|
||||
0:309 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:310 Sequence
|
||||
0:310 move second child to first child (temp 4-component vector of float)
|
||||
0:310 'r045' (temp 4-component vector of float)
|
||||
0:310 vector-scale (temp 4-component vector of float)
|
||||
0:310 log2 (temp 4-component vector of float)
|
||||
0:310 'inF0' (in 4-component vector of float)
|
||||
0:310 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:310 Constant:
|
||||
0:310 0.301030
|
||||
0:311 Sequence
|
||||
0:311 move second child to first child (temp 4-component vector of float)
|
||||
0:311 'r046' (temp 4-component vector of float)
|
||||
0:311 log2 (global 4-component vector of float)
|
||||
0:311 'inF0' (in 4-component vector of float)
|
||||
0:311 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:312 Sequence
|
||||
0:312 move second child to first child (temp 4-component vector of float)
|
||||
0:312 'r047' (temp 4-component vector of float)
|
||||
0:312 max (global 4-component vector of float)
|
||||
0:312 'inF0' (in 4-component vector of float)
|
||||
0:312 'inF1' (in 4-component vector of float)
|
||||
0:312 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:312 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:313 Sequence
|
||||
0:313 move second child to first child (temp 4-component vector of float)
|
||||
0:313 'r048' (temp 4-component vector of float)
|
||||
0:313 min (global 4-component vector of float)
|
||||
0:313 'inF0' (in 4-component vector of float)
|
||||
0:313 'inF1' (in 4-component vector of float)
|
||||
0:313 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:313 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:314 Sequence
|
||||
0:314 move second child to first child (temp 4-component vector of float)
|
||||
0:314 'r049' (temp 4-component vector of float)
|
||||
0:314 normalize (global 4-component vector of float)
|
||||
0:314 'inF0' (in 4-component vector of float)
|
||||
0:314 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:315 Sequence
|
||||
0:315 move second child to first child (temp 4-component vector of float)
|
||||
0:315 'r050' (temp 4-component vector of float)
|
||||
0:315 pow (global 4-component vector of float)
|
||||
0:315 'inF0' (in 4-component vector of float)
|
||||
0:315 'inF1' (in 4-component vector of float)
|
||||
0:315 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:315 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:316 Sequence
|
||||
0:316 move second child to first child (temp 4-component vector of float)
|
||||
0:316 'r051' (temp 4-component vector of float)
|
||||
0:316 radians (global 4-component vector of float)
|
||||
0:316 'inF0' (in 4-component vector of float)
|
||||
0:316 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:317 Sequence
|
||||
0:317 move second child to first child (temp 4-component vector of float)
|
||||
0:317 'r052' (temp 4-component vector of float)
|
||||
0:317 divide (temp 4-component vector of float)
|
||||
0:317 Constant:
|
||||
0:317 1.000000
|
||||
0:317 'inF0' (in 4-component vector of float)
|
||||
0:317 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:318 Sequence
|
||||
0:318 move second child to first child (temp 4-component vector of float)
|
||||
0:318 'r053' (temp 4-component vector of float)
|
||||
0:318 reflect (global 4-component vector of float)
|
||||
0:318 'inF0' (in 4-component vector of float)
|
||||
0:318 'inF1' (in 4-component vector of float)
|
||||
0:318 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:318 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:319 Sequence
|
||||
0:319 move second child to first child (temp 4-component vector of float)
|
||||
0:319 'r054' (temp 4-component vector of float)
|
||||
0:319 refract (global 4-component vector of float)
|
||||
0:319 'inF0' (in 4-component vector of float)
|
||||
0:319 'inF1' (in 4-component vector of float)
|
||||
0:319 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:319 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:319 Constant:
|
||||
0:319 2.000000
|
||||
0:320 Sequence
|
||||
|
|
@ -4261,17 +4261,17 @@ gl_FragCoord origin is upper left
|
|||
0:321 move second child to first child (temp 4-component vector of float)
|
||||
0:321 'r056' (temp 4-component vector of float)
|
||||
0:321 roundEven (global 4-component vector of float)
|
||||
0:321 'inF0' (in 4-component vector of float)
|
||||
0:321 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:322 Sequence
|
||||
0:322 move second child to first child (temp 4-component vector of float)
|
||||
0:322 'r057' (temp 4-component vector of float)
|
||||
0:322 inverse sqrt (global 4-component vector of float)
|
||||
0:322 'inF0' (in 4-component vector of float)
|
||||
0:322 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:323 Sequence
|
||||
0:323 move second child to first child (temp 4-component vector of float)
|
||||
0:323 'r058' (temp 4-component vector of float)
|
||||
0:323 clamp (temp 4-component vector of float)
|
||||
0:323 'inF0' (in 4-component vector of float)
|
||||
0:323 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:323 Constant:
|
||||
0:323 0.000000
|
||||
0:323 Constant:
|
||||
|
|
@ -4280,59 +4280,59 @@ gl_FragCoord origin is upper left
|
|||
0:324 move second child to first child (temp 4-component vector of float)
|
||||
0:324 'r059' (temp 4-component vector of float)
|
||||
0:324 Sign (global 4-component vector of float)
|
||||
0:324 'inF0' (in 4-component vector of float)
|
||||
0:324 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:325 Sequence
|
||||
0:325 move second child to first child (temp 4-component vector of float)
|
||||
0:325 'r060' (temp 4-component vector of float)
|
||||
0:325 sine (global 4-component vector of float)
|
||||
0:325 'inF0' (in 4-component vector of float)
|
||||
0:325 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:326 Sequence
|
||||
0:326 move second child to first child (temp 4-component vector of float)
|
||||
0:326 'inF1' (in 4-component vector of float)
|
||||
0:326 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:326 sine (temp 4-component vector of float)
|
||||
0:326 'inF0' (in 4-component vector of float)
|
||||
0:326 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:326 move second child to first child (temp 4-component vector of float)
|
||||
0:326 'inF2' (in 4-component vector of float)
|
||||
0:326 'inF2' (layout(location=2 ) in 4-component vector of float)
|
||||
0:326 cosine (temp 4-component vector of float)
|
||||
0:326 'inF0' (in 4-component vector of float)
|
||||
0:326 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:327 Sequence
|
||||
0:327 move second child to first child (temp 4-component vector of float)
|
||||
0:327 'r061' (temp 4-component vector of float)
|
||||
0:327 hyp. sine (global 4-component vector of float)
|
||||
0:327 'inF0' (in 4-component vector of float)
|
||||
0:327 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:328 Sequence
|
||||
0:328 move second child to first child (temp 4-component vector of float)
|
||||
0:328 'r062' (temp 4-component vector of float)
|
||||
0:328 smoothstep (global 4-component vector of float)
|
||||
0:328 'inF0' (in 4-component vector of float)
|
||||
0:328 'inF1' (in 4-component vector of float)
|
||||
0:328 'inF2' (in 4-component vector of float)
|
||||
0:328 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:328 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:328 'inF2' (layout(location=2 ) in 4-component vector of float)
|
||||
0:329 Sequence
|
||||
0:329 move second child to first child (temp 4-component vector of float)
|
||||
0:329 'r063' (temp 4-component vector of float)
|
||||
0:329 sqrt (global 4-component vector of float)
|
||||
0:329 'inF0' (in 4-component vector of float)
|
||||
0:329 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:330 Sequence
|
||||
0:330 move second child to first child (temp 4-component vector of float)
|
||||
0:330 'r064' (temp 4-component vector of float)
|
||||
0:330 step (global 4-component vector of float)
|
||||
0:330 'inF0' (in 4-component vector of float)
|
||||
0:330 'inF1' (in 4-component vector of float)
|
||||
0:330 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:330 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
0:331 Sequence
|
||||
0:331 move second child to first child (temp 4-component vector of float)
|
||||
0:331 'r065' (temp 4-component vector of float)
|
||||
0:331 tangent (global 4-component vector of float)
|
||||
0:331 'inF0' (in 4-component vector of float)
|
||||
0:331 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:332 Sequence
|
||||
0:332 move second child to first child (temp 4-component vector of float)
|
||||
0:332 'r066' (temp 4-component vector of float)
|
||||
0:332 hyp. tangent (global 4-component vector of float)
|
||||
0:332 'inF0' (in 4-component vector of float)
|
||||
0:332 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:334 Sequence
|
||||
0:334 move second child to first child (temp 4-component vector of float)
|
||||
0:334 'r067' (temp 4-component vector of float)
|
||||
0:334 trunc (global 4-component vector of float)
|
||||
0:334 'inF0' (in 4-component vector of float)
|
||||
0:334 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:337 Sequence
|
||||
0:337 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
|
|
@ -6087,6 +6087,10 @@ gl_FragCoord origin is upper left
|
|||
Name 1811 "gs_ua4"
|
||||
Name 1812 "gs_ub4"
|
||||
Name 1813 "gs_uc4"
|
||||
Decorate 810(inF0) Location 0
|
||||
Decorate 837(inU0) Location 3
|
||||
Decorate 845(inF1) Location 1
|
||||
Decorate 854(inF2) Location 2
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue