HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich 2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View file

@ -4,29 +4,29 @@ gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (global float)
0:5 Function Parameters:
0:5 'inDV1a' (in double)
0:5 'inDV1b' (in double)
0:5 'inDV1c' (in double)
0:5 'inDV2' (in 2-component vector of double)
0:5 'inDV3' (in 3-component vector of double)
0:5 'inDV4' (in 4-component vector of double)
0:5 'inU1a' (in uint)
0:5 'inU1b' (in uint)
0:5 'inDV1a' (layout(location=0 ) in double)
0:5 'inDV1b' (layout(location=1 ) in double)
0:5 'inDV1c' (layout(location=2 ) in double)
0:5 'inDV2' (layout(location=3 ) in 2-component vector of double)
0:5 'inDV3' (layout(location=4 ) in 3-component vector of double)
0:5 'inDV4' (layout(location=5 ) in 4-component vector of double)
0:5 'inU1a' (layout(location=6 ) in uint)
0:5 'inU1b' (layout(location=7 ) in uint)
0:? Sequence
0:6 Sequence
0:6 move second child to first child (temp double)
0:6 'r00' (temp double)
0:6 fma (global double)
0:6 'inDV1a' (in double)
0:6 'inDV1b' (in double)
0:6 'inDV1c' (in double)
0:6 'inDV1a' (layout(location=0 ) in double)
0:6 'inDV1b' (layout(location=1 ) in double)
0:6 'inDV1c' (layout(location=2 ) in double)
0:7 Sequence
0:7 move second child to first child (temp double)
0:7 'r01' (temp double)
0:7 uint64BitsToDouble (temp double)
0:7 Construct uvec2 (temp 2-component vector of uint)
0:7 'inU1a' (in uint)
0:7 'inU1b' (in uint)
0:7 'inU1a' (layout(location=6 ) in uint)
0:7 'inU1b' (layout(location=7 ) in uint)
0:9 Sequence
0:9 move second child to first child (temp float)
0:? '@entryPointOutput' (out float)
@ -44,29 +44,29 @@ gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (global float)
0:5 Function Parameters:
0:5 'inDV1a' (in double)
0:5 'inDV1b' (in double)
0:5 'inDV1c' (in double)
0:5 'inDV2' (in 2-component vector of double)
0:5 'inDV3' (in 3-component vector of double)
0:5 'inDV4' (in 4-component vector of double)
0:5 'inU1a' (in uint)
0:5 'inU1b' (in uint)
0:5 'inDV1a' (layout(location=0 ) in double)
0:5 'inDV1b' (layout(location=1 ) in double)
0:5 'inDV1c' (layout(location=2 ) in double)
0:5 'inDV2' (layout(location=3 ) in 2-component vector of double)
0:5 'inDV3' (layout(location=4 ) in 3-component vector of double)
0:5 'inDV4' (layout(location=5 ) in 4-component vector of double)
0:5 'inU1a' (layout(location=6 ) in uint)
0:5 'inU1b' (layout(location=7 ) in uint)
0:? Sequence
0:6 Sequence
0:6 move second child to first child (temp double)
0:6 'r00' (temp double)
0:6 fma (global double)
0:6 'inDV1a' (in double)
0:6 'inDV1b' (in double)
0:6 'inDV1c' (in double)
0:6 'inDV1a' (layout(location=0 ) in double)
0:6 'inDV1b' (layout(location=1 ) in double)
0:6 'inDV1c' (layout(location=2 ) in double)
0:7 Sequence
0:7 move second child to first child (temp double)
0:7 'r01' (temp double)
0:7 uint64BitsToDouble (temp double)
0:7 Construct uvec2 (temp 2-component vector of uint)
0:7 'inU1a' (in uint)
0:7 'inU1b' (in uint)
0:7 'inU1a' (layout(location=6 ) in uint)
0:7 'inU1b' (layout(location=7 ) in uint)
0:9 Sequence
0:9 move second child to first child (temp float)
0:? '@entryPointOutput' (out float)
@ -94,6 +94,11 @@ gl_FragCoord origin is upper left
Name 20 "inU1a"
Name 22 "inU1b"
Name 29 "@entryPointOutput"
Decorate 10(inDV1a) Location 0
Decorate 12(inDV1b) Location 1
Decorate 14(inDV1c) Location 2
Decorate 20(inU1a) Location 6
Decorate 22(inU1b) Location 7
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 64