HLSL: Create test results for the previous commits.
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92 changed files with 1471 additions and 1370 deletions
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@ -4,29 +4,29 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (global float)
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0:5 Function Parameters:
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0:5 'inDV1a' (in double)
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0:5 'inDV1b' (in double)
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0:5 'inDV1c' (in double)
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0:5 'inDV2' (in 2-component vector of double)
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0:5 'inDV3' (in 3-component vector of double)
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0:5 'inDV4' (in 4-component vector of double)
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0:5 'inU1a' (in uint)
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0:5 'inU1b' (in uint)
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0:5 'inDV1a' (layout(location=0 ) in double)
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0:5 'inDV1b' (layout(location=1 ) in double)
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0:5 'inDV1c' (layout(location=2 ) in double)
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0:5 'inDV2' (layout(location=3 ) in 2-component vector of double)
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0:5 'inDV3' (layout(location=4 ) in 3-component vector of double)
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0:5 'inDV4' (layout(location=5 ) in 4-component vector of double)
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0:5 'inU1a' (layout(location=6 ) in uint)
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0:5 'inU1b' (layout(location=7 ) in uint)
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0:? Sequence
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0:6 Sequence
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0:6 move second child to first child (temp double)
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0:6 'r00' (temp double)
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0:6 fma (global double)
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0:6 'inDV1a' (in double)
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0:6 'inDV1b' (in double)
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0:6 'inDV1c' (in double)
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0:6 'inDV1a' (layout(location=0 ) in double)
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0:6 'inDV1b' (layout(location=1 ) in double)
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0:6 'inDV1c' (layout(location=2 ) in double)
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0:7 Sequence
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0:7 move second child to first child (temp double)
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0:7 'r01' (temp double)
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0:7 uint64BitsToDouble (temp double)
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0:7 Construct uvec2 (temp 2-component vector of uint)
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0:7 'inU1a' (in uint)
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0:7 'inU1b' (in uint)
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0:7 'inU1a' (layout(location=6 ) in uint)
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0:7 'inU1b' (layout(location=7 ) in uint)
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0:9 Sequence
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0:9 move second child to first child (temp float)
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0:? '@entryPointOutput' (out float)
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@ -44,29 +44,29 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (global float)
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0:5 Function Parameters:
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0:5 'inDV1a' (in double)
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0:5 'inDV1b' (in double)
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0:5 'inDV1c' (in double)
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0:5 'inDV2' (in 2-component vector of double)
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0:5 'inDV3' (in 3-component vector of double)
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0:5 'inDV4' (in 4-component vector of double)
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0:5 'inU1a' (in uint)
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0:5 'inU1b' (in uint)
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0:5 'inDV1a' (layout(location=0 ) in double)
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0:5 'inDV1b' (layout(location=1 ) in double)
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0:5 'inDV1c' (layout(location=2 ) in double)
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0:5 'inDV2' (layout(location=3 ) in 2-component vector of double)
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0:5 'inDV3' (layout(location=4 ) in 3-component vector of double)
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0:5 'inDV4' (layout(location=5 ) in 4-component vector of double)
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0:5 'inU1a' (layout(location=6 ) in uint)
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0:5 'inU1b' (layout(location=7 ) in uint)
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0:? Sequence
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0:6 Sequence
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0:6 move second child to first child (temp double)
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0:6 'r00' (temp double)
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0:6 fma (global double)
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0:6 'inDV1a' (in double)
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0:6 'inDV1b' (in double)
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0:6 'inDV1c' (in double)
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0:6 'inDV1a' (layout(location=0 ) in double)
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0:6 'inDV1b' (layout(location=1 ) in double)
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0:6 'inDV1c' (layout(location=2 ) in double)
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0:7 Sequence
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0:7 move second child to first child (temp double)
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0:7 'r01' (temp double)
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0:7 uint64BitsToDouble (temp double)
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0:7 Construct uvec2 (temp 2-component vector of uint)
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0:7 'inU1a' (in uint)
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0:7 'inU1b' (in uint)
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0:7 'inU1a' (layout(location=6 ) in uint)
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0:7 'inU1b' (layout(location=7 ) in uint)
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0:9 Sequence
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0:9 move second child to first child (temp float)
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0:? '@entryPointOutput' (out float)
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@ -94,6 +94,11 @@ gl_FragCoord origin is upper left
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Name 20 "inU1a"
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Name 22 "inU1b"
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Name 29 "@entryPointOutput"
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Decorate 10(inDV1a) Location 0
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Decorate 12(inDV1b) Location 1
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Decorate 14(inDV1c) Location 2
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Decorate 20(inU1a) Location 6
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Decorate 22(inU1b) Location 7
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 64
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