HLSL: Create test results for the previous commits.
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335fc28e76
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92 changed files with 1471 additions and 1370 deletions
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@ -1,7 +1,7 @@
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hlsl.getdimensions.dx10.vert
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Shader version: 450
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0:? Sequence
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0:28 Function Definition: main( (global structure{temp 4-component vector of float FragCoord Pos})
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0:28 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
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0:11 Function Parameters:
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0:? Sequence
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0:21 Sequence
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@ -27,8 +27,8 @@ Shader version: 450
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0:22 textureQueryLevels (temp uint)
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 Pos: direct index for structure (temp 4-component vector of float FragCoord)
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0:24 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
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0:24 Pos: direct index for structure (temp 4-component vector of float Position)
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0:24 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:24 Constant:
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0:24 0 (const int)
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0:? Constant:
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@ -37,9 +37,9 @@ Shader version: 450
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0:? 0.000000
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0:? 0.000000
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0:26 Sequence
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0:26 move second child to first child (temp structure{temp 4-component vector of float FragCoord Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float FragCoord Pos})
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0:26 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
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0:26 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:26 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@ -51,7 +51,7 @@ Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:28 Function Definition: main( (global structure{temp 4-component vector of float FragCoord Pos})
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0:28 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
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0:11 Function Parameters:
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0:? Sequence
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0:21 Sequence
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@ -77,8 +77,8 @@ Shader version: 450
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0:22 textureQueryLevels (temp uint)
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 Pos: direct index for structure (temp 4-component vector of float FragCoord)
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0:24 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
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0:24 Pos: direct index for structure (temp 4-component vector of float Position)
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0:24 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:24 Constant:
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0:24 0 (const int)
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0:? Constant:
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@ -87,9 +87,9 @@ Shader version: 450
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0:? 0.000000
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0:? 0.000000
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0:26 Sequence
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0:26 move second child to first child (temp structure{temp 4-component vector of float FragCoord Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float FragCoord Pos})
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0:26 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
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0:26 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:26 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@ -118,7 +118,7 @@ Shader version: 450
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Name 41 "g_sSamp"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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MemberDecorate 27(VS_OUTPUT) 0 BuiltIn FragCoord
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MemberDecorate 27(VS_OUTPUT) 0 BuiltIn Position
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Decorate 41(g_sSamp) DescriptorSet 0
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Decorate 41(g_sSamp) Binding 0
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2: TypeVoid
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