HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich 2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View file

@ -1,7 +1,7 @@
hlsl.getdimensions.dx10.vert
Shader version: 450
0:? Sequence
0:28 Function Definition: main( (global structure{temp 4-component vector of float FragCoord Pos})
0:28 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:11 Function Parameters:
0:? Sequence
0:21 Sequence
@ -27,8 +27,8 @@ Shader version: 450
0:22 textureQueryLevels (temp uint)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:24 move second child to first child (temp 4-component vector of float)
0:24 Pos: direct index for structure (temp 4-component vector of float FragCoord)
0:24 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:24 Pos: direct index for structure (temp 4-component vector of float Position)
0:24 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:24 Constant:
0:24 0 (const int)
0:? Constant:
@ -37,9 +37,9 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:26 Sequence
0:26 move second child to first child (temp structure{temp 4-component vector of float FragCoord Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float FragCoord Pos})
0:26 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:26 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:26 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -51,7 +51,7 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
0:28 Function Definition: main( (global structure{temp 4-component vector of float FragCoord Pos})
0:28 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:11 Function Parameters:
0:? Sequence
0:21 Sequence
@ -77,8 +77,8 @@ Shader version: 450
0:22 textureQueryLevels (temp uint)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:24 move second child to first child (temp 4-component vector of float)
0:24 Pos: direct index for structure (temp 4-component vector of float FragCoord)
0:24 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:24 Pos: direct index for structure (temp 4-component vector of float Position)
0:24 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:24 Constant:
0:24 0 (const int)
0:? Constant:
@ -87,9 +87,9 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:26 Sequence
0:26 move second child to first child (temp structure{temp 4-component vector of float FragCoord Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float FragCoord Pos})
0:26 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:26 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:26 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -118,7 +118,7 @@ Shader version: 450
Name 41 "g_sSamp"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
MemberDecorate 27(VS_OUTPUT) 0 BuiltIn FragCoord
MemberDecorate 27(VS_OUTPUT) 0 BuiltIn Position
Decorate 41(g_sSamp) DescriptorSet 0
Decorate 41(g_sSamp) Binding 0
2: TypeVoid