HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich 2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View file

@ -4,7 +4,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
0:3 Loop with condition not tested first
0:3 Loop Condition
@ -19,13 +19,13 @@ gl_FragCoord origin is upper left
0:5 Loop with condition not tested first
0:5 Loop Condition
0:5 Compare Equal (temp bool)
0:5 'input' (in 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 'input' (layout(location=0 ) in 4-component vector of float)
0:5 'input' (layout(location=0 ) in 4-component vector of float)
0:5 Loop Body
0:5 Sequence
0:5 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 'input' (layout(location=0 ) in 4-component vector of float)
0:5 Branch: Return
0:? Linker Objects
@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
0:3 Loop with condition not tested first
0:3 Loop Condition
@ -53,13 +53,13 @@ gl_FragCoord origin is upper left
0:5 Loop with condition not tested first
0:5 Loop Condition
0:5 Compare Equal (temp bool)
0:5 'input' (in 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 'input' (layout(location=0 ) in 4-component vector of float)
0:5 'input' (layout(location=0 ) in 4-component vector of float)
0:5 Loop Body
0:5 Sequence
0:5 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 'input' (layout(location=0 ) in 4-component vector of float)
0:5 Branch: Return
0:? Linker Objects
@ -75,6 +75,7 @@ gl_FragCoord origin is upper left
Name 4 "PixelShaderFunction"
Name 23 "@entryPointOutput"
Name 25 "input"
Decorate 25(input) Location 0
2: TypeVoid
3: TypeFunction 2
10: TypeBool