HLSL: Create test results for the previous commits.
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92 changed files with 1471 additions and 1370 deletions
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@ -4,7 +4,7 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:3 Loop with condition not tested first
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0:3 Loop Condition
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@ -19,13 +19,13 @@ gl_FragCoord origin is upper left
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0:5 Loop with condition not tested first
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0:5 Loop Condition
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0:5 Compare Equal (temp bool)
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0:5 'input' (in 4-component vector of float)
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0:5 'input' (in 4-component vector of float)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 Loop Body
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0:5 Sequence
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0:5 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:5 'input' (in 4-component vector of float)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 Branch: Return
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0:? Linker Objects
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@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:3 Loop with condition not tested first
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0:3 Loop Condition
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@ -53,13 +53,13 @@ gl_FragCoord origin is upper left
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0:5 Loop with condition not tested first
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0:5 Loop Condition
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0:5 Compare Equal (temp bool)
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0:5 'input' (in 4-component vector of float)
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0:5 'input' (in 4-component vector of float)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 Loop Body
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0:5 Sequence
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0:5 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:5 'input' (in 4-component vector of float)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 Branch: Return
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0:? Linker Objects
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@ -75,6 +75,7 @@ gl_FragCoord origin is upper left
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Name 4 "PixelShaderFunction"
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Name 23 "@entryPointOutput"
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Name 25 "input"
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Decorate 25(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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10: TypeBool
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