HLSL: Create test results for the previous commits.
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335fc28e76
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92 changed files with 1471 additions and 1370 deletions
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@ -16,17 +16,17 @@ gl_FragCoord origin is upper left
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0:4 Branch: Kill
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0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:8 Function Parameters:
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0:8 'input' (in 4-component vector of float)
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0:8 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:9 Function Call: foo(f1; (global void)
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0:9 direct index (temp float)
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0:9 'input' (in 4-component vector of float)
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0:9 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 Constant:
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0:9 2 (const int)
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0:10 Test condition and select (temp void)
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0:10 Condition
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0:10 direct index (temp float)
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0:10 'input' (in 4-component vector of float)
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0:10 'input' (layout(location=0 ) in 4-component vector of float)
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0:10 Constant:
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0:10 0 (const int)
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0:10 true case
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@ -35,7 +35,7 @@ gl_FragCoord origin is upper left
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0:12 move second child to first child (temp float)
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0:12 'f' (temp float)
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0:12 direct index (temp float)
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0:12 'input' (in 4-component vector of float)
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0:12 'input' (layout(location=0 ) in 4-component vector of float)
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0:12 Constant:
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0:12 0 (const int)
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0:13 Branch: Kill
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@ -62,17 +62,17 @@ gl_FragCoord origin is upper left
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0:4 Branch: Kill
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0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:8 Function Parameters:
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0:8 'input' (in 4-component vector of float)
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0:8 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:9 Function Call: foo(f1; (global void)
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0:9 direct index (temp float)
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0:9 'input' (in 4-component vector of float)
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0:9 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 Constant:
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0:9 2 (const int)
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0:10 Test condition and select (temp void)
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0:10 Condition
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0:10 direct index (temp float)
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0:10 'input' (in 4-component vector of float)
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0:10 'input' (layout(location=0 ) in 4-component vector of float)
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0:10 Constant:
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0:10 0 (const int)
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0:10 true case
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@ -81,7 +81,7 @@ gl_FragCoord origin is upper left
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0:12 move second child to first child (temp float)
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0:12 'f' (temp float)
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0:12 direct index (temp float)
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0:12 'input' (in 4-component vector of float)
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0:12 'input' (layout(location=0 ) in 4-component vector of float)
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0:12 Constant:
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0:12 0 (const int)
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0:13 Branch: Kill
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@ -102,6 +102,7 @@ gl_FragCoord origin is upper left
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Name 21 "input"
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Name 22 "param"
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Name 35 "f"
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Decorate 21(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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