HLSL: Create test results for the previous commits.
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92 changed files with 1471 additions and 1370 deletions
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@ -4,21 +4,21 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (global 4-component vector of float)
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0:8 Function Parameters:
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0:8 'a1' (in 4-component vector of float)
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0:8 'a2' (in 4-component vector of float)
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0:8 'a3' (in 4-component vector of float)
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0:8 'a4' (in 4-component vector of float)
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0:8 'a5' (in 4-component vector of float)
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0:8 'a1' (layout(location=0 ) in 4-component vector of float)
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0:8 'a2' (layout(location=1 ) in 4-component vector of float)
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0:8 'a3' (layout(location=2 ) in 4-component vector of float)
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0:8 'a4' (layout(location=3 ) in 4-component vector of float)
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0:8 'a5' (layout(location=4 ) in 4-component vector of float)
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0:? Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a1' (in 4-component vector of float)
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0:9 'a1' (layout(location=0 ) in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a2' (in 4-component vector of float)
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0:9 'a2' (layout(location=1 ) in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a3' (in 4-component vector of float)
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0:9 'a3' (layout(location=2 ) in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a4' (in 4-component vector of float)
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0:9 'a5' (in 4-component vector of float)
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0:9 'a4' (layout(location=3 ) in 4-component vector of float)
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0:9 'a5' (layout(location=4 ) in 4-component vector of float)
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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@ -26,11 +26,11 @@ gl_FragCoord origin is upper left
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 'a1' (in 4-component vector of float)
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0:10 'a2' (in 4-component vector of float)
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0:10 'a3' (in 4-component vector of float)
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0:10 'a4' (in 4-component vector of float)
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0:10 'a5' (in 4-component vector of float)
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0:10 'a1' (layout(location=0 ) in 4-component vector of float)
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0:10 'a2' (layout(location=1 ) in 4-component vector of float)
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0:10 'a3' (layout(location=2 ) in 4-component vector of float)
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0:10 'a4' (layout(location=3 ) in 4-component vector of float)
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0:10 'a5' (layout(location=4 ) in 4-component vector of float)
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0:10 Branch: Return
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0:? Linker Objects
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@ -43,21 +43,21 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (global 4-component vector of float)
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0:8 Function Parameters:
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0:8 'a1' (in 4-component vector of float)
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0:8 'a2' (in 4-component vector of float)
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0:8 'a3' (in 4-component vector of float)
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0:8 'a4' (in 4-component vector of float)
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0:8 'a5' (in 4-component vector of float)
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0:8 'a1' (layout(location=0 ) in 4-component vector of float)
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0:8 'a2' (layout(location=1 ) in 4-component vector of float)
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0:8 'a3' (layout(location=2 ) in 4-component vector of float)
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0:8 'a4' (layout(location=3 ) in 4-component vector of float)
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0:8 'a5' (layout(location=4 ) in 4-component vector of float)
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0:? Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a1' (in 4-component vector of float)
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0:9 'a1' (layout(location=0 ) in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a2' (in 4-component vector of float)
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0:9 'a2' (layout(location=1 ) in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a3' (in 4-component vector of float)
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0:9 'a3' (layout(location=2 ) in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a4' (in 4-component vector of float)
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0:9 'a5' (in 4-component vector of float)
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0:9 'a4' (layout(location=3 ) in 4-component vector of float)
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0:9 'a5' (layout(location=4 ) in 4-component vector of float)
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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@ -65,11 +65,11 @@ gl_FragCoord origin is upper left
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 'a1' (in 4-component vector of float)
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0:10 'a2' (in 4-component vector of float)
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0:10 'a3' (in 4-component vector of float)
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0:10 'a4' (in 4-component vector of float)
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0:10 'a5' (in 4-component vector of float)
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0:10 'a1' (layout(location=0 ) in 4-component vector of float)
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0:10 'a2' (layout(location=1 ) in 4-component vector of float)
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0:10 'a3' (layout(location=2 ) in 4-component vector of float)
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0:10 'a4' (layout(location=3 ) in 4-component vector of float)
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0:10 'a5' (layout(location=4 ) in 4-component vector of float)
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0:10 Branch: Return
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0:? Linker Objects
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@ -89,6 +89,11 @@ gl_FragCoord origin is upper left
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Name 12 "a4"
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Name 13 "a5"
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Name 16 "@entryPointOutput"
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Decorate 9(a1) Location 0
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Decorate 10(a2) Location 1
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Decorate 11(a3) Location 2
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Decorate 12(a4) Location 3
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Decorate 13(a5) Location 4
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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