GL_EXT_ray_query glslang updates, and test cases added.

This commit is contained in:
Neslisah Torosdagli 2020-03-20 18:23:27 -04:00
parent 34e874228e
commit 50a722818b
18 changed files with 1724 additions and 38 deletions

View file

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#version 460
#extension GL_NV_ray_tracing : enable
#extension GL_EXT_ray_query : enable
struct Ray
{
vec3 pos;
float tmin;
vec3 dir;
float tmax;
};
layout(binding = 0, set = 0) uniform accelerationStructureNV rtas;
layout(std430, set = 0, binding = 2) buffer Rays { Ray rays[]; };
uint launchIndex()
{
return gl_LaunchIDNV.z*gl_LaunchSizeNV.x*gl_LaunchSizeNV.y + gl_LaunchIDNV.y*gl_LaunchSizeNV.x + gl_LaunchIDNV.x;
}
void doInitialize(rayQueryEXT rayQuery, Ray ray)
{
rayQueryInitializeEXT(rayQuery, rtas, 0, 1, ray.pos, ray.tmin, ray.dir, ray.tmax);
}
int C;
void main()
{
uint index = launchIndex();
Ray ray = rays[index];
rayQueryEXT rayQuery[2];
doInitialize(rayQuery[0], rays[index]);
rayQueryInitializeEXT(rayQuery[1], rtas, 1, 2, ray.pos, ray.tmin, ray.dir, ray.tmax);
doInitialize(rayQuery[C], ray);
}