Apply GLSL memory decorations to top-level OpVariable
Apply memory decorations from GLSL source to the top-level OpVariable. Previously, these decorations would only be applied to individual members. While this is correct behavior, it is more convenient for some front ends to see the decorations (specifically ReadOnly and WriteOnly) applied to the whole variable rather than individual members.
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@ -65,6 +65,7 @@ Validation failed
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MemberDecorate 50(Buffer) 4 Offset 48
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MemberDecorate 50(Buffer) 5 Coherent
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MemberDecorate 50(Buffer) 5 Offset 56
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Decorate 52 Coherent
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Decorate 52 Binding 4
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Decorate 52 DescriptorSet 0
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2: TypeVoid
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