Apply GLSL memory decorations to top-level OpVariable

Apply memory decorations from GLSL source to the top-level OpVariable.
Previously, these decorations would only be applied to individual
members. While this is correct behavior, it is more convenient for some
front ends to see the decorations (specifically ReadOnly and WriteOnly)
applied to the whole variable rather than individual members.
This commit is contained in:
Matthew Moulton 2024-08-28 21:46:16 +00:00 committed by GitHub
parent df3398078f
commit 5073d93ec4
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39 changed files with 65 additions and 1 deletions

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@ -89,6 +89,7 @@ void main() {
Decorate 64(PerPass_meshes) Block
MemberDecorate 64(PerPass_meshes) 0 NonWritable
MemberDecorate 64(PerPass_meshes) 0 Offset 0
Decorate 73(perPass_meshes) NonWritable
Decorate 73(perPass_meshes) Binding 0
Decorate 73(perPass_meshes) DescriptorSet 0
Decorate 82(tri_idx0) Flat