Apply GLSL memory decorations to top-level OpVariable

Apply memory decorations from GLSL source to the top-level OpVariable.
Previously, these decorations would only be applied to individual
members. While this is correct behavior, it is more convenient for some
front ends to see the decorations (specifically ReadOnly and WriteOnly)
applied to the whole variable rather than individual members.
This commit is contained in:
Matthew Moulton 2024-08-28 21:46:16 +00:00 committed by GitHub
parent df3398078f
commit 5073d93ec4
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
39 changed files with 65 additions and 1 deletions

View file

@ -45,10 +45,12 @@ spv.bufferhandle13.frag
MemberDecorate 35(t5) 0 Offset 0
Decorate 37(s5) Binding 0
Decorate 37(s5) DescriptorSet 0
Decorate 42(b) Restrict
Decorate 42(b) DecorationRestrictPointerEXT
Decorate 47(param) DecorationAliasedPointerEXT
Decorate 52(param) DecorationAliasedPointerEXT
Decorate 56(g1) DecorationAliasedPointerEXT
Decorate 57(g2) Restrict
Decorate 57(g2) DecorationRestrictPointerEXT
2: TypeVoid
3: TypeFunction 2