Apply GLSL memory decorations to top-level OpVariable
Apply memory decorations from GLSL source to the top-level OpVariable. Previously, these decorations would only be applied to individual members. While this is correct behavior, it is more convenient for some front ends to see the decorations (specifically ReadOnly and WriteOnly) applied to the whole variable rather than individual members.
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@ -21,6 +21,7 @@ spv.8bitstorage-ubo.vert
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Decorate 13 ArrayStride 16
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Decorate 14(Vertices) Block
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MemberDecorate 14(Vertices) 0 Offset 0
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Decorate 16 NonWritable
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Decorate 16 Binding 0
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Decorate 16 DescriptorSet 0
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Decorate 20(gl_VertexIndex) BuiltIn VertexIndex
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