Apply GLSL memory decorations to top-level OpVariable
Apply memory decorations from GLSL source to the top-level OpVariable. Previously, these decorations would only be applied to individual members. While this is correct behavior, it is more convenient for some front ends to see the decorations (specifically ReadOnly and WriteOnly) applied to the whole variable rather than individual members.
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39 changed files with 65 additions and 1 deletions
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@ -421,6 +421,7 @@ gl_FragCoord origin is upper left
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Decorate 29(vertOnlyBlock) BufferBlock
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MemberDecorate 29(vertOnlyBlock) 0 NonWritable
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MemberDecorate 29(vertOnlyBlock) 0 Offset 0
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Decorate 31 NonWritable
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Decorate 31 Binding 0
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Decorate 31 DescriptorSet 0
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Decorate 32(crossStageBlock2) Block
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@ -616,6 +617,7 @@ gl_FragCoord origin is upper left
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Decorate 15(fragOnlyBlock) BufferBlock
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MemberDecorate 15(fragOnlyBlock) 0 NonWritable
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MemberDecorate 15(fragOnlyBlock) 0 Offset 0
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Decorate 17 NonWritable
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Decorate 17 Binding 2
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Decorate 17 DescriptorSet 0
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Decorate 23(crossStageBlock2) Block
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