Apply GLSL memory decorations to top-level OpVariable

Apply memory decorations from GLSL source to the top-level OpVariable.
Previously, these decorations would only be applied to individual
members. While this is correct behavior, it is more convenient for some
front ends to see the decorations (specifically ReadOnly and WriteOnly)
applied to the whole variable rather than individual members.
This commit is contained in:
Matthew Moulton 2024-08-28 21:46:16 +00:00 committed by GitHub
parent df3398078f
commit 5073d93ec4
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GPG key ID: B5690EEEBB952194
39 changed files with 65 additions and 1 deletions

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@ -421,6 +421,7 @@ gl_FragCoord origin is upper left
Decorate 29(vertOnlyBlock) BufferBlock
MemberDecorate 29(vertOnlyBlock) 0 NonWritable
MemberDecorate 29(vertOnlyBlock) 0 Offset 0
Decorate 31 NonWritable
Decorate 31 Binding 0
Decorate 31 DescriptorSet 0
Decorate 32(crossStageBlock2) Block
@ -616,6 +617,7 @@ gl_FragCoord origin is upper left
Decorate 15(fragOnlyBlock) BufferBlock
MemberDecorate 15(fragOnlyBlock) 0 NonWritable
MemberDecorate 15(fragOnlyBlock) 0 Offset 0
Decorate 17 NonWritable
Decorate 17 Binding 2
Decorate 17 DescriptorSet 0
Decorate 23(crossStageBlock2) Block