Apply GLSL memory decorations to top-level OpVariable

Apply memory decorations from GLSL source to the top-level OpVariable.
Previously, these decorations would only be applied to individual
members. While this is correct behavior, it is more convenient for some
front ends to see the decorations (specifically ReadOnly and WriteOnly)
applied to the whole variable rather than individual members.
This commit is contained in:
Matthew Moulton 2024-08-28 21:46:16 +00:00 committed by GitHub
parent df3398078f
commit 5073d93ec4
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39 changed files with 65 additions and 1 deletions

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@ -288,12 +288,14 @@ local_size = (128, 1, 1)
Decorate 30(sb) BufferBlock
MemberDecorate 30(sb) 0 NonWritable
MemberDecorate 30(sb) 0 Offset 0
Decorate 32(sb) NonWritable
Decorate 32(sb) Binding 0
Decorate 32(sb) DescriptorSet 0
Decorate 64 ArrayStride 12
Decorate 65(o) BufferBlock
MemberDecorate 65(o) 0 NonWritable
MemberDecorate 65(o) 0 Offset 0
Decorate 67(o) NonWritable
Decorate 67(o) Binding 1
Decorate 67(o) DescriptorSet 0
Decorate 83(id) BuiltIn LocalInvocationIndex