Apply GLSL memory decorations to top-level OpVariable
Apply memory decorations from GLSL source to the top-level OpVariable. Previously, these decorations would only be applied to individual members. While this is correct behavior, it is more convenient for some front ends to see the decorations (specifically ReadOnly and WriteOnly) applied to the whole variable rather than individual members.
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39 changed files with 65 additions and 1 deletions
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@ -228,12 +228,14 @@ gl_FragCoord origin is upper left
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Decorate 21(sbuf) BufferBlock
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MemberDecorate 21(sbuf) 0 NonWritable
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MemberDecorate 21(sbuf) 0 Offset 0
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Decorate 23(sbuf) NonWritable
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Decorate 23(sbuf) Binding 10
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Decorate 23(sbuf) DescriptorSet 0
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Decorate 58 ArrayStride 4
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Decorate 59(sbuf2) BufferBlock
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MemberDecorate 59(sbuf2) 0 NonWritable
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MemberDecorate 59(sbuf2) 0 Offset 0
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Decorate 61(sbuf2) NonWritable
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Decorate 61(sbuf2) Binding 0
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Decorate 61(sbuf2) DescriptorSet 0
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Decorate 89(pos) Flat
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