Apply GLSL memory decorations to top-level OpVariable

Apply memory decorations from GLSL source to the top-level OpVariable.
Previously, these decorations would only be applied to individual
members. While this is correct behavior, it is more convenient for some
front ends to see the decorations (specifically ReadOnly and WriteOnly)
applied to the whole variable rather than individual members.
This commit is contained in:
Matthew Moulton 2024-08-28 21:46:16 +00:00 committed by GitHub
parent df3398078f
commit 5073d93ec4
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GPG key ID: B5690EEEBB952194
39 changed files with 65 additions and 1 deletions

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@ -228,12 +228,14 @@ gl_FragCoord origin is upper left
Decorate 21(sbuf) BufferBlock
MemberDecorate 21(sbuf) 0 NonWritable
MemberDecorate 21(sbuf) 0 Offset 0
Decorate 23(sbuf) NonWritable
Decorate 23(sbuf) Binding 10
Decorate 23(sbuf) DescriptorSet 0
Decorate 58 ArrayStride 4
Decorate 59(sbuf2) BufferBlock
MemberDecorate 59(sbuf2) 0 NonWritable
MemberDecorate 59(sbuf2) 0 Offset 0
Decorate 61(sbuf2) NonWritable
Decorate 61(sbuf2) Binding 0
Decorate 61(sbuf2) DescriptorSet 0
Decorate 89(pos) Flat