Apply GLSL memory decorations to top-level OpVariable

Apply memory decorations from GLSL source to the top-level OpVariable.
Previously, these decorations would only be applied to individual
members. While this is correct behavior, it is more convenient for some
front ends to see the decorations (specifically ReadOnly and WriteOnly)
applied to the whole variable rather than individual members.
This commit is contained in:
Matthew Moulton 2024-08-28 21:46:16 +00:00 committed by GitHub
parent df3398078f
commit 5073d93ec4
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GPG key ID: B5690EEEBB952194
39 changed files with 65 additions and 1 deletions

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@ -194,6 +194,7 @@ Validation failed
Decorate 47(sbuf2) DescriptorSet 0
Decorate 48(sbuf2@count) Binding 0
Decorate 48(sbuf2@count) DescriptorSet 0
Decorate 50(sbuf) NonWritable
Decorate 50(sbuf) Binding 10
Decorate 50(sbuf) DescriptorSet 0
Decorate 63(pos) Flat
@ -207,6 +208,7 @@ Validation failed
Decorate 75(sbuf3) BufferBlock
MemberDecorate 75(sbuf3) 0 NonWritable
MemberDecorate 75(sbuf3) 0 Offset 0
Decorate 77(sbuf3) NonWritable
Decorate 77(sbuf3) Binding 12
Decorate 77(sbuf3) DescriptorSet 0
2: TypeVoid