Apply GLSL memory decorations to top-level OpVariable
Apply memory decorations from GLSL source to the top-level OpVariable. Previously, these decorations would only be applied to individual members. While this is correct behavior, it is more convenient for some front ends to see the decorations (specifically ReadOnly and WriteOnly) applied to the whole variable rather than individual members.
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39 changed files with 65 additions and 1 deletions
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@ -351,6 +351,7 @@ gl_FragCoord origin is upper left
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Decorate 16(sbuf) BufferBlock
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MemberDecorate 16(sbuf) 0 NonWritable
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MemberDecorate 16(sbuf) 0 Offset 0
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Decorate 18(sbuf) NonWritable
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Decorate 18(sbuf) Binding 0
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Decorate 18(sbuf) DescriptorSet 0
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Decorate 107(pos) Flat
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