Apply GLSL memory decorations to top-level OpVariable
Apply memory decorations from GLSL source to the top-level OpVariable. Previously, these decorations would only be applied to individual members. While this is correct behavior, it is more convenient for some front ends to see the decorations (specifically ReadOnly and WriteOnly) applied to the whole variable rather than individual members.
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39 changed files with 65 additions and 1 deletions
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@ -114,14 +114,17 @@ Validation failed
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Decorate 17(tbufName) BufferBlock
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MemberDecorate 17(tbufName) 0 NonWritable
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MemberDecorate 17(tbufName) 0 Offset 16
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Decorate 19 NonWritable
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Decorate 19 Binding 5
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Decorate 19 DescriptorSet 3
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Decorate 26(tbufName2) BufferBlock
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MemberDecorate 26(tbufName2) 0 NonWritable
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MemberDecorate 26(tbufName2) 0 Offset 0
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Decorate 28 NonWritable
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Decorate 33(tbufName2) BufferBlock
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MemberDecorate 33(tbufName2) 0 NonWritable
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MemberDecorate 33(tbufName2) 0 Offset 16
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Decorate 35 NonWritable
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Decorate 35 Binding 7
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Decorate 35 DescriptorSet 4
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Decorate 43(specConst) SpecId 17
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