Apply GLSL memory decorations to top-level OpVariable
Apply memory decorations from GLSL source to the top-level OpVariable. Previously, these decorations would only be applied to individual members. While this is correct behavior, it is more convenient for some front ends to see the decorations (specifically ReadOnly and WriteOnly) applied to the whole variable rather than individual members.
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39 changed files with 65 additions and 1 deletions
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@ -279,6 +279,7 @@ local_size = (64, 1, 1)
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MemberDecorate 8 0 NonWritable
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MemberDecorate 8 0 Offset 0
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Decorate 14(buffer_position) NonWritable
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Decorate 53(buffer_position_ms) NonWritable
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Decorate 53(buffer_position_ms) Binding 0
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Decorate 53(buffer_position_ms) DescriptorSet 0
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Decorate 59 ArrayStride 4
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