Apply GLSL memory decorations to top-level OpVariable
Apply memory decorations from GLSL source to the top-level OpVariable. Previously, these decorations would only be applied to individual members. While this is correct behavior, it is more convenient for some front ends to see the decorations (specifically ReadOnly and WriteOnly) applied to the whole variable rather than individual members.
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39 changed files with 65 additions and 1 deletions
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@ -205,6 +205,7 @@ Validation failed
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Decorate 37(buf2) BufferBlock
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MemberDecorate 37(buf2) 0 NonWritable
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MemberDecorate 37(buf2) 0 Offset 0
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Decorate 39 NonWritable
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Decorate 39 Binding 1
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Decorate 39 DescriptorSet 0
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Decorate 43(cbufName) Block
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@ -245,6 +246,7 @@ Validation failed
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MemberDecorate 50(tbufName) 11 MatrixStride 16
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MemberDecorate 50(tbufName) 11 NonWritable
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MemberDecorate 50(tbufName) 11 Offset 304
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Decorate 52 NonWritable
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Decorate 52 Binding 8
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Decorate 52 DescriptorSet 0
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Decorate 65(input) BuiltIn FragCoord
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