Apply GLSL memory decorations to top-level OpVariable

Apply memory decorations from GLSL source to the top-level OpVariable.
Previously, these decorations would only be applied to individual
members. While this is correct behavior, it is more convenient for some
front ends to see the decorations (specifically ReadOnly and WriteOnly)
applied to the whole variable rather than individual members.
This commit is contained in:
Matthew Moulton 2024-08-28 21:46:16 +00:00 committed by GitHub
parent df3398078f
commit 5073d93ec4
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GPG key ID: B5690EEEBB952194
39 changed files with 65 additions and 1 deletions

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@ -205,6 +205,7 @@ Validation failed
Decorate 37(buf2) BufferBlock
MemberDecorate 37(buf2) 0 NonWritable
MemberDecorate 37(buf2) 0 Offset 0
Decorate 39 NonWritable
Decorate 39 Binding 1
Decorate 39 DescriptorSet 0
Decorate 43(cbufName) Block
@ -245,6 +246,7 @@ Validation failed
MemberDecorate 50(tbufName) 11 MatrixStride 16
MemberDecorate 50(tbufName) 11 NonWritable
MemberDecorate 50(tbufName) 11 Offset 304
Decorate 52 NonWritable
Decorate 52 Binding 8
Decorate 52 DescriptorSet 0
Decorate 65(input) BuiltIn FragCoord